In this update9
Full notes
Full Nightmare Frontier update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
Nightmare Frontier changes
Slitherine Becomes the Official Publisher
We’re proud to announce that Slitherine is now the official publisher of Nightmare Frontier. Their long-standing expertise in strategy games makes them the perfect partner as we continue to grow and refine the project. This collaboration marks an important step forward for the game’s future.
New Update Featuring the Final Boss Storyline
Along with this announcement, we’re rolling out a new update that introduces the first phase of Final Boss storyline. This major content addition delivers new missions, key narrative moments, and the climactic encounter that pushes the campaign closer to its endgame. We’re excited for you to experience this new chapter.
We really want to thank all the scavangers for the support, the feedback, and the passion for Nightmare Frontier. More news and updates are on the way — stay tuned!
Here the full changelog of today's udpate:
New features
Endgame
Challeging boss fight and endgame storyline introduced - do not venture into the Docks unprepared!
DLSS 4
DLSS 4 introduced for NVIDIA graphic cards users. The setting can be turned on via Settings\\Graphics\\Upscaler - DLSS
Improvements
Tactical Deployment
Deployed characters can be undeployed directly in gameplay by using LMB / space / A on XBox controller on deployed characters
Deployment area no longer disappears after deploying max characters - deployment are is visible until the players transfers to combat phase
Deployment counter displays current amount of deployed characters in red (when noone is deployed and combat can't start), orange (when at least one character is deployed and the combat can start) and light-gray (when the player deployed max characters)
Deployment queue console LDpad/RDpad glyphs replaced with LT/RT, making character queue navigation consistent in all game modes. Deployment queue can be navigated with both LT/RT and LDpad/RDpad
Character tokens
Character Tokens were visually improved, including frames' visual style, selection states and characters' fear display
Bug fixes
Fixed softblock occuring after using Gunblade lvl 3 and higher
Fixed issue with weapons missing from characters' hands while using Piercing Shot
Fixed Dreammachine's double entry in the Glossary
Source
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