What changed
0 fixes0 additions1 change0 removals
changedSteam post image Game Play - Engine Performance is now tied to engines, Swapping engine types in vehicles will change performance now depending on the engine - Neon Attachable Light's Added "10 Colors" - Red Hazard Light Attachable Added - Blue Hazard Light Attachable Added - Attachable item grabbing improved on vehicles - Improved host dropping of items and item falling through map issue "client fixes coming soon" - Vehicle Oil and Water consumption rates now match and reduced and verified player skills work with consumption rates - Attachable item "Desk Lamp" can now be turned on - Max held turrets capacity raised from 2 to 10 - Jalopy steering speeds reduced at lower speeds Bug Fixes - Extended exit positions on the Bertha to avoid getting stuck if lower reinforcements are on vehicle - Client Walking/Standing Jittering reduced drastically - Added Guards for vehicles going missing in player garage's - Turrets will now persist in save files on and off vehicles - Issue when towing a vehicle the vehicle would not be drivable is now fixed - Fixed an issue when client would attempt loading into a game with a host and client would never actually spawn and player would see a view outside of the map - Reinforcement parts keeping collision on the vehicle even after being detached issue fixed - Client picking up items from trunks would fight positioning for client - Multiplayer games re-enabling zombies when it was disabled in savesSteam post image
Nightmare Drive changes
changedSteam post image Game Play - Engine Performance is now tied to engines, Swapping engine types in vehicles will change performance now depending on the engine - Neon Attachable Light's Added "10 Colors" - Red Hazard Light Attachable Added - Blue Hazard Light Attachable Added - Attachable item grabbing improved on vehicles - Improved host dropping of items and item falling through map issue "client fixes coming soon" - Vehicle Oil and Water consumption rates now match and reduced and verified player skills work with consumption rates - Attachable item "Desk Lamp" can now be turned on - Max held turrets capacity raised from 2 to 10 - Jalopy steering speeds reduced at lower speeds Bug Fixes - Extended exit positions on the Bertha to avoid getting stuck if lower reinforcements are on vehicle - Client Walking/Standing Jittering reduced drastically - Added Guards for vehicles going missing in player garage's - Turrets will now persist in save files on and off vehicles - Issue when towing a vehicle the vehicle would not be drivable is now fixed - Fixed an issue when client would attempt loading into a game with a host and client would never actually spawn and player would see a view outside of the map - Reinforcement parts keeping collision on the vehicle even after being detached issue fixed - Client picking up items from trunks would fight positioning for client - Multiplayer games re-enabling zombies when it was disabled in savesSteam post image
Steam post image Game Play - Engine Performance is now tied to engines, Swapping engine types in vehicles will change performance now depending on the engine - Neon Attachable Light's Added "10 Colors" - Red Hazard Light Attachable Added - Blue Hazard Light Attachable Added - Attachable item grabbing improved on vehicles - Improved host dropping of items and item falling through map issue "client fixes coming soon" - Vehicle Oil and Water consumption rates now match and reduced and verified player skills work with consumption rates - Attachable item "Desk Lamp" can now be turned on - Max held turrets capacity raised from 2 to 10 - Jalopy steering speeds reduced at lower speeds Bug Fixes - Extended exit positions on the Bertha to avoid getting stuck if lower reinforcements are on vehicle - Client Walking/Standing Jittering reduced drastically - Added Guards for vehicles going missing in player garage's - Turrets will now persist in save files on and off vehicles - Issue when towing a vehicle the vehicle would not be drivable is now fixed - Fixed an issue when client would attempt loading into a game with a host and client would never actually spawn and player would see a view outside of the map - Reinforcement parts keeping collision on the vehicle even after being detached issue fixed - Client picking up items from trunks would fight positioning for client - Multiplayer games re-enabling zombies when it was disabled in savesSteam post image