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Steam News17 June 202616d ago

Update 1.0.2

Hello, This update 1.0.2 has been ongoing for a while, it brings some quality of life improvements and other fixes, as well as an overhaul on the 'exterior' scene of the game.

Full notes

Full Nightmare Class Project update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello,

What changed

26 fixes0 additions1 change0 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
fixedThis update 1.0.2 has been ongoing for a while, it brings some quality of life improvements and other fixes, as well as an overhaul on the 'exterior' scene of the game.I have tried to minimize the slow pacing and clinginess of the game with the following :
fixedThis update 1.0.2 has been ongoing for a while, it brings some quality of life improvements and other fixes, as well as an overhaul on the 'exterior' scene of the game.Faster dialog text speed (even faster would break most cinematics, wich are time-based)
fixedThis update 1.0.2 has been ongoing for a while, it brings some quality of life improvements and other fixes, as well as an overhaul on the 'exterior' scene of the game.Many cinematics are slightly faster
fixedThis update 1.0.2 has been ongoing for a while, it brings some quality of life improvements and other fixes, as well as an overhaul on the 'exterior' scene of the game.Exterior visual overhaul + dirt path that increase movement speed by 20%
fixedThis update 1.0.2 has been ongoing for a while, it brings some quality of life improvements and other fixes, as well as an overhaul on the 'exterior' scene of the game.Faster character rotation (more comfortable combat)
fixedThis update 1.0.2 has been ongoing for a while, it brings some quality of life improvements and other fixes, as well as an overhaul on the 'exterior' scene of the game.Text box 'Tips' appears much faster in menu (3 seconds when idle)

This update 1.0.2 has been ongoing for a while, it brings some quality of life improvements and other fixes, as well as an overhaul on the 'exterior' scene of the game.

I have tried to minimize the slow pacing and clinginess of the game with the following :

  • Faster dialog text speed (even faster would break most cinematics, wich are time-based)

  • Many cinematics are slightly faster

  • Exterior visual overhaul + dirt path that increase movement speed by 20%

  • Faster character rotation (more comfortable combat)

  • Text box 'Tips' appears much faster in menu (3 seconds when idle)

  • More hints and tips as to how to progress at various stages of the story

Other important fixes :

  • Water - when leaving water colliders - caused flying behavior

  • Dragon - dialog camera getting stuck

  • Werewolf spawn/despawn issues

  • Stamina issues against Elizabeth

  • First lesson cinematic sometimes would get stuck

Other miscellaneous improvements :

  • Audio - various step sfx for path and wood floors

  • Audio - damage sound when taking damage

  • Doubled the twiggle Weeds drops

  • Dragon's fire does much less damage, allowing one to reach him easily

  • Elizabeths' invicibility melee cooldown is much lower

  • Lora - less good actions required for good ending

  • Death - Even less distance to reach 'death''s light

  • Death - Has now a gibberish voice

I apologize for the clinginess of the game,

for context, the fondations of this project are very much raw, it is most likely impossible to truly improve the character controller behavior and the cinematics unfolding without re-doing everything from scratch, wich i'm not willing to spend hundreds of hours into.

For those that appreciate and/or are interested in playing this quirky one, wait for the summer sales ;)

Cheers!

-Strapa

Source

Steam News / 17 June 2026

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