What changed
1 fix0 additions0 changes0 removals
fixedPatch notes: • New Ghoul variant • New loading screen hint (enemy kill info) • New SFX: item throw, Zarutz shoot, Jake air attack, bounce, werewolf howl • New mutator: customize enemy count! • Pre-boss cooldowns = better prep time • Difficulty tuning + portrait fixes (Level 3) • Jake: improved unlockable colors • New unlockable colors for all characters 🎨 • No more blood VFX on certain enemies (as in OG) • Fixed: double hit SFX bug, Ghostcopter shaking, Jake's desperation move height + Tons of other fixes & tweaks!
Night Slashers: Remake changes
fixedPatch notes: • New Ghoul variant • New loading screen hint (enemy kill info) • New SFX: item throw, Zarutz shoot, Jake air attack, bounce, werewolf howl • New mutator: customize enemy count! • Pre-boss cooldowns = better prep time • Difficulty tuning + portrait fixes (Level 3) • Jake: improved unlockable colors • New unlockable colors for all characters 🎨 • No more blood VFX on certain enemies (as in OG) • Fixed: double hit SFX bug, Ghostcopter shaking, Jake's desperation move height + Tons of other fixes & tweaks!
Update 1.0.6 is now live!
Patch notes: • New Ghoul variant • New loading screen hint (enemy kill info) • New SFX: item throw, Zarutz shoot, Jake air attack, bounce, werewolf howl • New mutator: customize enemy count! • Pre-boss cooldowns = better prep time • Difficulty tuning + portrait fixes (Level 3) • Jake: improved unlockable colors • New unlockable colors for all characters 🎨 • No more blood VFX on certain enemies (as in OG) • Fixed: double hit SFX bug, Ghostcopter shaking, Jake's desperation move height + Tons of other fixes & tweaks!
Thank you for your ongoing feedback!