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Steam News9 October 20241y ago

Patch 1.0.3 for Night Slashers: Remake is now live!

Patch 1.0.3 for Night Slashers: Remake is now live! This latest update includes several fixes and adjustments.

Full notes

Full Night Slashers: Remake update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes5 additions19 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
  • Balance
  • Performance
  • Fixes
addedAdded better dynamic lightning in Stage 3
addedAdded better VFX to Jake's Desperation Move and Jake's charged attack
addedUI Update: Added visual information on HP bars for minimal HP needed to perform a Special Attack
addedAdded more food items on Stage 2
changedBlocked possibility for too fast button press on game over menu
changedAdjusted Golem behavior: No insta grab from knockdown anymore

Night Slashers: Remake changes

addedAdded better dynamic lightning in Stage 3
addedAdded better VFX to Jake's Desperation Move and Jake's charged attack
addedUI Update: Added visual information on HP bars for minimal HP needed to perform a Special Attack
addedAdded more food items on Stage 2
changedBlocked possibility for too fast button press on game over menu

Patch 1.0.3 for Night Slashers: Remake is now live!

This latest update includes several fixes and adjustments. You can read the full patch notes here:

Updates:

  • Added better dynamic lightning in Stage 3

  • Added better VFX to Jake's Desperation Move and Jake's charged attack

  • UI UpdateAdded visual information on HP bars for minimal HP needed to perform a Special Attack

Adjustments:

  • Added more food items on Stage 2

  • Blocked possibility for too fast button press on game over menu

  • Adjusted Golem behavior: No insta grab from knockdown anymore

  • Adjusted Golem behavior: Characters will not get stunned after hitting border after getting hit by Golem's strong punch

  • Adjusted Golem behavior: No insta grab from knockdown anymore

  • Added immunity frames for Chris' Desperation Move

  • Adjusted attack colliders for Death Boss

  • Adjusted height of Liu Feilin's thrown objects

  • Adjusted Bat's attack position

  • Adjusted Liu Feilin's air Special Attack timing

  • Adjusted timing of charged attack activation on button release

  • Adjusted timings of spawn on Stage 1 to better show spawn animations

  • Adjusted and added immunity frames on grab attacks for all playable characters

  • Adjusted and added immunity frames on Desperation Moves for all playable characters

  • Adjusted King Zarutz's Demon Head position on spawn animation

  • Adjusted timings of King Zarutz's fireballs in chase section of Stage 7

  • Adjusted timing of active hit collider of Haunted Paintings on Stage 3

  • Adjusted slightly movement speed of all playable characters

  • Adjusted slightly movement speed of some enemies and bosses

Fixes:

  • After picking up food item, HP will be restored instantly, not after finished combo

  • Fixed problem with bonus level 2 gauge not filling up above 60 FPS

  • Fixed problem with enemies hanging in air on Stage 3 elevator fight

  • Fixed problem with flipped player indicators in Secret Section

  • Fixed problem with characters getting stuck in a plane on start of Stage 6

  • Fixed problem with charged attack sometimes not working after getting grabbed by a boss

  • Fixed problem with thrown items not always registering collision when enemy is near stage border

  • Other minor fixes and improvements

Thank you for your ongoing feedback!

Source

Steam News / 9 October 2024

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