Full notes
Full Night Slashers: Remake update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
Night Slashers: Remake changes
Patch 1.0.3 for Night Slashers: Remake is now live!
This latest update includes several fixes and adjustments. You can read the full patch notes here:
Updates:
Added better dynamic lightning in Stage 3
Added better VFX to Jake's Desperation Move and Jake's charged attack
- UI UpdateAdded visual information on HP bars for minimal HP needed to perform a Special Attack
Adjustments:
Added more food items on Stage 2
Blocked possibility for too fast button press on game over menu
Adjusted Golem behavior: No insta grab from knockdown anymore
Adjusted Golem behavior: Characters will not get stunned after hitting border after getting hit by Golem's strong punch
Adjusted Golem behavior: No insta grab from knockdown anymore
Added immunity frames for Chris' Desperation Move
Adjusted attack colliders for Death Boss
Adjusted height of Liu Feilin's thrown objects
Adjusted Bat's attack position
Adjusted Liu Feilin's air Special Attack timing
Adjusted timing of charged attack activation on button release
Adjusted timings of spawn on Stage 1 to better show spawn animations
Adjusted and added immunity frames on grab attacks for all playable characters
Adjusted and added immunity frames on Desperation Moves for all playable characters
Adjusted King Zarutz's Demon Head position on spawn animation
Adjusted timings of King Zarutz's fireballs in chase section of Stage 7
Adjusted timing of active hit collider of Haunted Paintings on Stage 3
Adjusted slightly movement speed of all playable characters
Adjusted slightly movement speed of some enemies and bosses
Fixes:
After picking up food item, HP will be restored instantly, not after finished combo
Fixed problem with bonus level 2 gauge not filling up above 60 FPS
Fixed problem with enemies hanging in air on Stage 3 elevator fight
Fixed problem with flipped player indicators in Secret Section
Fixed problem with characters getting stuck in a plane on start of Stage 6
Fixed problem with charged attack sometimes not working after getting grabbed by a boss
Fixed problem with thrown items not always registering collision when enemy is near stage border
Other minor fixes and improvements
Thank you for your ongoing feedback!
Source
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