Ver. v.1.0.1.4 If you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.
In this update6
Full notes
Full Night of the Dead update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
3 fixes1 addition4 changes1 removal
Performance
Gameplay
UI and audio
Balance
Fixes
changedVer. v.1.0.1.4If you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
addedSystemThe default value of the 'No TeamKill' setting has been changed: (Disabled -> Enabled) *This value may not be changed in games that have already been saved.
fixedControllerFixed that caused the Quickslot button to intermittently not work.
fixedFollowerFixed that followers could not properly deal damage to natural objects. - Fixed that effects not playing when a follower hits a natural object. - Changed that followers are no longer unequipping weapons if the follower's inventory is full. *If a follower is equipped with a one-handed weapon and shield and switches to a two-handed weapon, then the unequipped equipment will fall to the ground. - Fixed that followers would take damage even if they were in an armored car. - Fixed that the sound would play multiple times when a follower pulls the bowstring.
removedZombieChanged Cleon's weakness to Head. - Cleons no longer deal a damage to near players when killed.
fixedBug FixedAlleviated that zombies couldn't passing through some objects, such as doors. *This may slightly increase the difficulty of Zombie Waves. - Fixed that solar generators could not be built with the snap feature enabled. - Fixed that solar generators would not generate power in some situations. - Fixed that objects were floating in the air or overlapping. - Fixed that food would not lose its effect after its duration expired on the client (guest). - Fixed that flickering weapon attachments on client (guest). - Fixed that client (guest) was unable to view information in saved files on dedicated servers.
Night of the Dead changes
changedIf you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
addedThe default value of the 'No TeamKill' setting has been changed: (Disabled -> Enabled) *This value may not be changed in games that have already been saved.
fixedFixed that caused the Quickslot button to intermittently not work.
fixedFixed that followers could not properly deal damage to natural objects. - Fixed that effects not playing when a follower hits a natural object. - Changed that followers are no longer unequipping weapons if the follower's inventory is full. *If a follower is equipped with a one-handed weapon and shield and switches to a two-handed weapon, then the unequipped equipment will fall to the ground. - Fixed that followers would take damage even if they were in an armored car. - Fixed that the sound would play multiple times when a follower pulls the bowstring.
removedChanged Cleon's weakness to Head. - Cleons no longer deal a damage to near players when killed.
RemovedThe default value of the 'No TeamKill' setting has been changed(Disabled -> Enabled) *This value may not be changed in games that have already been saved.
[Controller]
Fixed that caused the Quickslot button to intermittently not work.
[Follower]
Fixed that followers could not properly deal damage to natural objects. - Fixed that effects not playing when a follower hits a natural object. - Changed that followers are no longer unequipping weapons if the follower's inventory is full. *If a follower is equipped with a one-handed weapon and shield and switches to a two-handed weapon, then the unequipped equipment will fall to the ground. - Fixed that followers would take damage even if they were in an armored car. - Fixed that the sound would play multiple times when a follower pulls the bowstring.
[Zombie]
Changed Cleon's weakness to Head. - Cleons no longer deal a damage to near players when killed.
[Bug Fixed]
Alleviated that zombies couldn't passing through some objects, such as doors. *This may slightly increase the difficulty of Zombie Waves. - Fixed that solar generators could not be built with the snap feature enabled. - Fixed that solar generators would not generate power in some situations. - Fixed that objects were floating in the air or overlapping. - Fixed that food would not lose its effect after its duration expired on the client (guest). - Fixed that flickering weapon attachments on client (guest). - Fixed that client (guest) was unable to view information in saved files on dedicated servers.
Please send a crash report with specifics if a crash occurs. If you have any problems, please send an email with the form below. [Game Version] [Bug] [How to Replicate] [Single/Multi?] [Host/Guest?] [Screenshot/Video if possible]
Email : support@jacktostudios.com
If you send the save file too, it will be very helpful for verification. The save files are in “%LocalAppData%\LF\Saved\SaveGames”.