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Steam News31 May 20242y ago

v1.0 The Final Story - Out Now!

v1.0 The Final Story - Out Now! Ver. v.1.0.0.15 If you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.

In this update15

Full notes

Full Night of the Dead update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes6 additions5 changes0 removals
  • Performance
  • Server
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
changedVer. v.1.0.0.15If you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
changedVer. v.1.0.0.15The game version will change upon release. (You can still use save files from previous versions). *All game settings will be reset following the release. *The game has been updated and the official server is reset.
addedControllerAdded vibration feature in some situations. (Interaction, Driving) - Changed default value for controller sensitivity option (1 -> 1.5) - Changed assignment of controller default hotkeys: (Kick Run) - Warning message is now displayed when a controller is not available in the UI. - Changed the key guide in the prologue to correspond to the controller. - New: Controller controls are now available in some UIs. Main Menu, Character Selection, Customization, Difficulty, Server Browser, Map, Settings, Invites, etc.
fixedFollowerChanged to prevent followers from sticking too close to players. - Changed followers to move away from their current location when taking damage. - Changed followers to stop firing if the target is dead when ranged. - Fixed that the follower would repeatedly move a certain range. - Fixed that the follower would not consume Mushroom Roast even if it was in their inventory. - Fixed that followers would not change to bare hands when all ammo was consumed. - Fixed that followers would perform several attacks in thin air when entering an attack state. - Fixed that followers would not perform actions correctly when affected by some debuffs. - Fixed that a follower would remain in the rested state when loading the game when saved in the rested state.
addedStroyNew story added. - Added a dungeon to the Snowfield area.
addedStroyAdded a new Unique Zombie. - Added “(Tutorial)” to some quests. - Changed tutorial quests to require completion of all quests before accepting additional quests. - Removed the Change Fire Mode mission from the Combat quest. - Added the Reset Unique Equipment Options quest to the Survivor quests in the Snowfields area. - Fixed that players could not completing the Unique Zombie Kill quest after killing a unique zombie.

Night of the Dead changes

  • First-person skin interaction animations have been changed.store-item
changedIf you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
changedThe game version will change upon release. (You can still use save files from previous versions). *All game settings will be reset following the release. *The game has been updated and the official server is reset.
addedAdded vibration feature in some situations. (Interaction, Driving) - Changed default value for controller sensitivity option (1 -> 1.5) - Changed assignment of controller default hotkeys: (Kick Run) - Warning message is now displayed when a controller is not available in the UI. - Changed the key guide in the prologue to correspond to the controller. - New: Controller controls are now available in some UIs. Main Menu, Character Selection, Customization, Difficulty, Server Browser, Map, Settings, Invites, etc.
fixedChanged to prevent followers from sticking too close to players. - Changed followers to move away from their current location when taking damage. - Changed followers to stop firing if the target is dead when ranged. - Fixed that the follower would repeatedly move a certain range. - Fixed that the follower would not consume Mushroom Roast even if it was in their inventory. - Fixed that followers would not change to bare hands when all ammo was consumed. - Fixed that followers would perform several attacks in thin air when entering an attack state. - Fixed that followers would not perform actions correctly when affected by some debuffs. - Fixed that a follower would remain in the rested state when loading the game when saved in the rested state.
addedNew story added. - Added a dungeon to the Snowfield area.

v1.0 The Final Story - Out Now!

Ver. v.1.0.0.15

If you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

*The game version will change upon release. (You can still use save files from previous versions). *All game settings will be reset following the release. *The game has been updated and the official server is reset.

[Controller]

  • Added vibration feature in some situations. (Interaction, Driving) - Changed default value for controller sensitivity option (1 -> 1.5) - Changed assignment of controller default hotkeys: (Kick Run) - Warning message is now displayed when a controller is not available in the UI. - Changed the key guide in the prologue to correspond to the controller. - New: Controller controls are now available in some UIs. Main Menu, Character Selection, Customization, Difficulty, Server Browser, Map, Settings, Invites, etc.

[Follower]

  • Changed to prevent followers from sticking too close to players. - Changed followers to move away from their current location when taking damage. - Changed followers to stop firing if the target is dead when ranged. - Fixed that the follower would repeatedly move a certain range. - Fixed that the follower would not consume Mushroom Roast even if it was in their inventory. - Fixed that followers would not change to bare hands when all ammo was consumed. - Fixed that followers would perform several attacks in thin air when entering an attack state. - Fixed that followers would not perform actions correctly when affected by some debuffs. - Fixed that a follower would remain in the rested state when loading the game when saved in the rested state.

[Stroy]

  • New story added. - Added a dungeon to the Snowfield area.

  • Added a new Unique Zombie. - Added “(Tutorial)” to some quests. - Changed tutorial quests to require completion of all quests before accepting additional quests. - Removed the Change Fire Mode mission from the Combat quest. - Added the Reset Unique Equipment Options quest to the Survivor quests in the Snowfields area. - Fixed that players could not completing the Unique Zombie Kill quest after killing a unique zombie.

[Community Items]

Added badges, trading cards, emojis and profile backgrounds to use on your Steam profiles. Badges

Trading Cards

Emojis

Backgrounds

[Balancing]

  • Decreased the damage of common zombies and the HP of unique zombies on Easy and Peaceful difficulties. - Decreased the fuel consumption of upgraded armored cars and armored boats. - Fixed that the timing of zombie attack detection. - Fixed the attack detection of unique zombies.

[UX/UI]

  • Added a feature to display the name of a building when interacting with it. - Changed the gauge to move more smoothly when consuming stamina. - Removed the feature to change the category of the chat when Tabbing.

[Sound]

  • Some sounds have been adjusted. (Follower encounter sequences, NPC dialog) - Fixed that the sound that plays when interacting. - Added sound to the behavior of zombies. - Added sound to the player's behavior.

[Animation]

  • Fixed that follower stun animation. - First-person skin interaction animations have been changed.

[Items]

  • New items have been added. Trophie (1 type) Unique Uquipment (1 type)

[Localization]

  • Fixed some radio lines not being translated correctly. - Fixed inconsistencies in quest and journal descriptions in Polish. - Fixed some awkward translations.

[Bug Fixed]

  • Fixed that the game menu UI could not be closed with a hotkey. - Fixed that quest markers being displayed for zombies that have not received a quest. - Fixed that item slots flickering. - Fixed that zombies would get up immediately after falling down. - Fixed that zombies would increase the size of weapons they were equipped with. - Fixed that Grave Looting Goods could be obatined continuously. - Fixed that long strings of journal items could be skipped when picked up. - Fixed that exhaustion animation playing when using all of your stamina while swimming. - Fixed that characters could not be manipulated if they were hit at the same time as a rest interaction. - Fixed that characters would lift their feet when overlapping another character. - Fixed that clients (guests) could not use mechanical equipment(Chainsaw, Jackhammer, Flamethorwer). - Fixed that the radio in the bunker escape sequence would not play on client (guest). - Fixed that the client (guest) could not properly hit natural objects with the pickaxe. - Fixed some crashes.

Please send a crash report with specifics if a crash occurs. If you have any problems, please send an email with the form below. [Game Version] [Bug] [How to Replicate] [Single/Multi?] [Host/Guest?] [Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification. The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

[2024 Roadmap]

[2024 Devupdate]

[2023 Rodamap]

[2023 Devupdate]

[2022 Roadmap]

[2022 Devupdate]

[2021 Roadmap]

[2021 Devupdate]

[2020 Roadmap]

[2020 Devupdate]

Thank you.

Source

Steam News / 31 May 2024

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