Full notes
Full Nickelodeon All-Star Brawl update
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What changed
- Balance
- Fixes
Nickelodeon All-Star Brawl changes
General
Hugh Neutron joins the battle as a DLC character!
Balance
Universal
Reworked interaction calculations to ensure consistent outcomes
RPS
Neither player suffers any hitlag whatsoever
Base stun frames increased from 30 to 60
Percentage penalty multiplier decreased from 0.5 to 0.3
Warning color overlay to indicate stun ending now appears later (20f → 30f)
Losing RPS no longer causes the character to slowly fall, they'll just be dazed in whatever location they interacted in
Spinout no longer forces a character to leave the ground
Stunturn will actively turn the player horizontally similar to how spinout turns the character vertically
Now considered an “OnHit” interaction
Inactive hitboxes changed from single capsule to mirroring hurtbox values
Inactive hitboxes persist throughout the active hitbox states, disappear when the active attack fully ends
Fixed bug causing momentum to be retained even after losing a stock
Initiating an air-taunt while holding another player will cause that held character’s grab-escape state to be fully actionable
Picking up an item with light attack no longer requires the user to also hold down
Halved the speed at which a character can be pushed
Destroying/Reflecting a projectile will now cause the attacker & projectile to incur whatever base hitlag the projectile would’ve caused on-hit
Characters balancing (More details in comment section)
Spongebob
Patrick
Sandy
Aang
Toph
Korra
Leonardo
Michelangelo
April O’Neil
Shredder
Lincoln Loud
Lucy Loud
Ren & Stimpy
Powdered Toast Man
Nigel Thornberry
Danny Phantom
Reptar
Helga
Zim
CatDog
Oblina
Garfield
Source
Changelog.gg summarizes and formats this update. How we read updates.
