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Steam News6 August 20223y ago

Update 08-05-2022

General Hugh Neutron joins the battle as a DLC character! Balance Universal Reworked interaction calculations to ensure consistent outcomes RPS Neither player suffers any hitlag whatsoever Base stun frames increased fro

Full notes

Full Nickelodeon All-Star Brawl update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Balance
  • Fixes
changedBalance
changedUniversal Reworked interaction calculations to ensure consistent outcomes RPS Neither player suffers any hitlag whatsoever Base stun frames increased from 30 to 60 Percentage penalty multiplier decreased from 0.5 to 0.3 Warning color overlay to indicate stun ending now appears later (20f → 30f) Losing RPS no longer causes the character to slowly fall, they'll just be dazed in whatever location they interacted in Spinout no longer forces a character to leave the ground Stunturn will actively turn the player horizontally similar to how spinout turns the character vertically Now considered an “OnHit” interaction Inactive hitboxes changed from single capsule to mirroring hurtbox values Inactive hitboxes persist throughout the active hitbox states, disappear when the active attack fully ends Fixed bug causing momentum to be retained even after losing a stock Initiating an air-taunt while holding another player will cause that held character’s grab-escape state to be fully actionable Picking up an item with light attack no longer requires the user to also hold down Halved the speed at which a character can be pushed Destroying/Reflecting a projectile will now cause the attacker & projectile to incur whatever base hitlag the projectile would’ve caused on-hit

Nickelodeon All-Star Brawl changes

changedBalance
changedUniversal Reworked interaction calculations to ensure consistent outcomes RPS Neither player suffers any hitlag whatsoever Base stun frames increased from 30 to 60 Percentage penalty multiplier decreased from 0.5 to 0.3 Warning color overlay to indicate stun ending now appears later (20f → 30f) Losing RPS no longer causes the character to slowly fall, they'll just be dazed in whatever location they interacted in Spinout no longer forces a character to leave the ground Stunturn will actively turn the player horizontally similar to how spinout turns the character vertically Now considered an “OnHit” interaction Inactive hitboxes changed from single capsule to mirroring hurtbox values Inactive hitboxes persist throughout the active hitbox states, disappear when the active attack fully ends Fixed bug causing momentum to be retained even after losing a stock Initiating an air-taunt while holding another player will cause that held character’s grab-escape state to be fully actionable Picking up an item with light attack no longer requires the user to also hold down Halved the speed at which a character can be pushed Destroying/Reflecting a projectile will now cause the attacker & projectile to incur whatever base hitlag the projectile would’ve caused on-hit

General

  • Hugh Neutron joins the battle as a DLC character!

Balance

  • Universal

    • Reworked interaction calculations to ensure consistent outcomes

    • RPS

    • Neither player suffers any hitlag whatsoever

    • Base stun frames increased from 30 to 60

    • Percentage penalty multiplier decreased from 0.5 to 0.3

    • Warning color overlay to indicate stun ending now appears later (20f → 30f)

    • Losing RPS no longer causes the character to slowly fall, they'll just be dazed in whatever location they interacted in

    • Spinout no longer forces a character to leave the ground

    • Stunturn will actively turn the player horizontally similar to how spinout turns the character vertically

    • Now considered an “OnHit” interaction

    • Inactive hitboxes changed from single capsule to mirroring hurtbox values

    • Inactive hitboxes persist throughout the active hitbox states, disappear when the active attack fully ends

    • Fixed bug causing momentum to be retained even after losing a stock

    • Initiating an air-taunt while holding another player will cause that held character’s grab-escape state to be fully actionable

    • Picking up an item with light attack no longer requires the user to also hold down

    • Halved the speed at which a character can be pushed

    • Destroying/Reflecting a projectile will now cause the attacker & projectile to incur whatever base hitlag the projectile would’ve caused on-hit

  • Characters balancing (More details in comment section)

    • Spongebob

    • Patrick

    • Sandy

    • Aang

    • Toph

    • Korra

    • Leonardo

    • Michelangelo

    • April O’Neil

    • Shredder

    • Lincoln Loud

    • Lucy Loud

    • Ren & Stimpy

    • Powdered Toast Man

    • Nigel Thornberry

    • Danny Phantom

    • Reptar

    • Helga

    • Zim

    • CatDog

    • Oblina

    • Garfield

Source

Steam News / 6 August 2022

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