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Steam News6 June 20224y ago

Update 06-06-2022

General You asked and we delivered! Brawler voiceovers are here! |Enjoy the quips and grunts of your favorite brawlers as you play! Get ready for chaos as ITEMS crash into Nickelodeon All-Star Brawl!.

Full notes

Full Nickelodeon All-Star Brawl update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions5 changes1 removal
  • Performance
  • Balance
  • Gameplay
  • Maps
addedGet ready for chaos as ITEMS crash into Nickelodeon All-Star Brawl!. Turn the tide of the battle as you grab, hit and throw all new items that appear around the stage!
changedBalance
addedUniversal Default stock count increased from 3 to 4 Airdashing now has a 2 frame warmup before a character starts traveling. This warmup is skipped when making contact with the ground Player indicators will be hidden if a character is performing an action that makes them invisible Attacking a blocking opponent no longer incurs self-hitlag
removedStages Universal Made all damaging hitboxes transient Harmonic Convergence Upper section of the stage is now perfectly flat Rooftop Rumble Removed corner slants Irken Armada Invasion Lowered ceiling by 3 units Tremorton Joyride Made it easier to scale up the underside of the stage without colliding with a ceiling Overhauled the collision system of the moving platform, removing several bugs associated with the old implementation
fixedSandy Light Mid 1 Changed so the second hit is now manually activated, the first hit can now be used in isolation Single-hit frame length decreased (20f → 17f) Damage increased (3 → 4) Launch angle increased (15° → 36°) Knockback increased (10 → 25) Stun decreased (30 → 18) Blockstun decreased (10 → 7) Blockpush decreased (1 → 0.5) Blocklag decreased (3 → 2) Hitlag decreased (5 → 4) Self-hitlag decreased (5 → 4) Light Mid 2 Damage increased (4 → 5) Launch angle increased (15° → 27°) Knockback decreased (80 → 50) Knockback gain decreased (112.5 → 95) Stun decreased (30 → 29) Stungain increased (0 → 11) Special Mid Fixed bug where lasso followups couldn't be buffered Once per airtime, a lasso hooking in the air will give Sandy a small vertical hop for easier followups
changedShredder Aerial Light Mid 1 DI angle increased (0° → 16°) Launch angle changed (372° → 371°) Translation: Now matches initial hit properties of other multi-hit attacks
Universal Default stock count34Universal Default stock count increased, buff5) Blocklag decreased (325) Blocklag decreased ( decreased, nerf5) Blocklag decreased (3 → 2) Hitlag decreased (545) Blocklag decreased (3 → 2) Hitlag decreased ( decreased, nerf5 → 95) Stun decreased (30295 → 95) Stun decreased ( decreased, nerf

Nickelodeon All-Star Brawl changes

addedGet ready for chaos as ITEMS crash into Nickelodeon All-Star Brawl!. Turn the tide of the battle as you grab, hit and throw all new items that appear around the stage!
changedBalance
addedUniversal Default stock count increased from 3 to 4 Airdashing now has a 2 frame warmup before a character starts traveling. This warmup is skipped when making contact with the ground Player indicators will be hidden if a character is performing an action that makes them invisible Attacking a blocking opponent no longer incurs self-hitlag
removedStages Universal Made all damaging hitboxes transient Harmonic Convergence Upper section of the stage is now perfectly flat Rooftop Rumble Removed corner slants Irken Armada Invasion Lowered ceiling by 3 units Tremorton Joyride Made it easier to scale up the underside of the stage without colliding with a ceiling Overhauled the collision system of the moving platform, removing several bugs associated with the old implementation
fixedSandy Light Mid 1 Changed so the second hit is now manually activated, the first hit can now be used in isolation Single-hit frame length decreased (20f → 17f) Damage increased (3 → 4) Launch angle increased (15° → 36°) Knockback increased (10 → 25) Stun decreased (30 → 18) Blockstun decreased (10 → 7) Blockpush decreased (1 → 0.5) Blocklag decreased (3 → 2) Hitlag decreased (5 → 4) Self-hitlag decreased (5 → 4) Light Mid 2 Damage increased (4 → 5) Launch angle increased (15° → 27°) Knockback decreased (80 → 50) Knockback gain decreased (112.5 → 95) Stun decreased (30 → 29) Stungain increased (0 → 11) Special Mid Fixed bug where lasso followups couldn't be buffered Once per airtime, a lasso hooking in the air will give Sandy a small vertical hop for easier followups

General

  • You asked and we delivered! Brawler voiceovers are here! |Enjoy the quips and grunts of your favorite brawlers as you play!

  • Get ready for chaos as ITEMS crash into Nickelodeon All-Star Brawl!. Turn the tide of the battle as you grab, hit and throw all new items that appear around the stage!

Balance

  • Universal

    • Default stock count increased from 3 to 4

    • Airdashing now has a 2 frame warmup before a character starts traveling. This warmup is skipped when making contact with the ground

    • Player indicators will be hidden if a character is performing an action that makes them invisible

    • Attacking a blocking opponent no longer incurs self-hitlag

  • Stages

    • Universal

    • Made all damaging hitboxes transient

    • Harmonic Convergence

    • Upper section of the stage is now perfectly flat

    • Rooftop Rumble

    • Removed corner slants

    • Irken Armada Invasion

    • Lowered ceiling by 3 units

    • Tremorton Joyride

    • Made it easier to scale up the underside of the stage without colliding with a ceiling

    • Overhauled the collision system of the moving platform, removing several bugs associated with the old implementation

  • Sandy

    • Light Mid 1

      • Changed so the second hit is now manually activated, the first hit can now be used in isolation

      • Single-hit frame length decreased (20f → 17f)

      • Damage increased (3 → 4)

      • Launch angle increased (15° → 36°)

      • Knockback increased (10 → 25)

      • Stun decreased (30 → 18)

      • Blockstun decreased (10 → 7)

      • Blockpush decreased (1 → 0.5)

      • Blocklag decreased (3 → 2)

      • Hitlag decreased (5 → 4)

      • Self-hitlag decreased (5 → 4)

    • Light Mid 2

      • Damage increased (4 → 5)

      • Launch angle increased (15° → 27°)

      • Knockback decreased (80 → 50)

      • Knockback gain decreased (112.5 → 95)

      • Stun decreased (30 → 29)

      • Stungain increased (0 → 11)

    • Special Mid

      • Fixed bug where lasso followups couldn't be buffered

      • Once per airtime, a lasso hooking in the air will give Sandy a small vertical hop for easier followups

  • Shredder

    • Aerial Light Mid 1

      • DI angle increased (0° → 16°)

      • Launch angle changed (372° → 371°) Translation: Now matches initial hit properties of other multi-hit attacks

  • Danny Phantom

    • Getup attack

      • Hitboxes rearranged to appear on Danny’s feet

      • Animation timing readjusted to ensure larger coverage of leg sweep

  • Lucy Loud

    • General

      • Vampire mode’s jump height decreased

      • Ghost mode’s jump height increased

  • Nigel Thornberry

    • Aerial Light Mid 1

      • Damage decreased (2 → 1)

      • Knockback increased (5 → 8)

      • Stun decreased (10 → 8)

      • Hitlag decreased (2 → 0)

      • Self-hitlag increased (0 → 2)

  • Garfield

    • Aerial Light Down 1

      • DI angle increased (0° → 16°)

  • Jenny

    • Aerial Light Up

      • Umbrella can now be held and retracted with the second stick

      • Aerial Light Down

      • DI angle increased (0° → 16°)

Source

Steam News / 6 June 2022

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