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Full Neyyah update
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Repeated intro
Hey! Thanks for jumping on board another dive into Neyyah's creative space! Lots to explore, and many ideas to push out a lot of Neyyah content! This one explores Neyyah's passionate world building dev cycle - the true draw to creating Neyyah in the first place!
What changed
- Gameplay
Neyyah changes
Neyyah was always a world to me. For the majority of seven years, I was in that world, designing ... I mean, excavating Neyyah. I was excited about my discovery. I couldn't wait to finally share this world with everyone!
And yet, Neyyah is a game. It released last month and has been enjoyed by a lot of players. It's a puzzle adventure game. A prerendered point n click puzzle adventure game, inspired by other similar games such as Myst, Riven, Schizm, Dragon Lore II.Steam post image Final rendered version of Olujay
Steam post image Solid state / open GL version of Olujay, captured in Blender
This video delves into my perceptions of how Neyyah came to be, my passion for the world building side of things, and how I had such strong desires to deliver a world that felt lived in, large and expansive. Plenty to explore, and discover. Then, topping it off, realising flaws in its presentation, and packaging the 'game', all ready for launch.
World first. Game second. I aim to elaborate on the changes made to areas of Neyyah in further videos that will carry on from this video. In an adventure game like Neyyah, the exploration, the world designs are so important. This is just a taste of how my mind works, and how over time - over seven years of life, of tears, laughs, excitement and frustrations - elements of design changed to bring the Neyyah world you can experience today!
The portal awaits. Have you entered yet? Please consider leaving a review!
.YY.
Source
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