What changed
0 fixes0 additions7 changes0 removals
changedUnlike the Warrior and Artisan, the Mage relies not on brute strength or equipment, but on spells. Offensive, defensive, and supportive magic create a completely different playstyle — more dynamic and flexible.
changedThe Mage is a true collector of spells. The more diverse spells you discover, the more tools for victory you gain. You can play cautiously, using weaker but mana-efficient spells, or attempt to finish a battle with one ultimate spell. The key is to manage your mana reserves before striking!
changed— The Magic skill is extremely important: it increases the effectiveness of all spells.
changed— Starts the game with 20 gold, a simple staff, and several random level 1–2 spells.
changed— Maximum mana increased by +5.
changed— Duplicate spells found in adventures improve those already learned.
Next Run changes
changedUnlike the Warrior and Artisan, the Mage relies not on brute strength or equipment, but on spells. Offensive, defensive, and supportive magic create a completely different playstyle — more dynamic and flexible.
changedThe Mage is a true collector of spells. The more diverse spells you discover, the more tools for victory you gain. You can play cautiously, using weaker but mana-efficient spells, or attempt to finish a battle with one ultimate spell. The key is to manage your mana reserves before striking!
changed— The Magic skill is extremely important: it increases the effectiveness of all spells.
changed— Starts the game with 20 gold, a simple staff, and several random level 1–2 spells.
changed— Maximum mana increased by +5.
The Mage is the third class of the game, available in the free demo version (release on October 3).
Unlike the Warrior and Artisan, the Mage relies not on brute strength or equipment, but on spells. Offensive, defensive, and supportive magic create a completely different playstyle — more dynamic and flexible.
The Mage is a true collector of spells. The more diverse spells you discover, the more tools for victory you gain. You can play cautiously, using weaker but mana-efficient spells, or attempt to finish a battle with one ultimate spell. The key is to manage your mana reserves before striking!
Class features:
— The Magic skill is extremely important: it increases the effectiveness of all spells.
— Starts the game with 20 gold, a simple staff, and several random level 1–2 spells.
— Key talents: Intelligence (boosts Magic) and Meditation (increases mana pool).
— Maximum mana increased by +5.
— Duplicate spells found in adventures improve those already learned.
Weaknesses:
— Strongly dependent on mana and the available spells.