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- Never's End
Dev Diary #6: Repairs
Hey everyone, welcome to Never's End Dev Diary #6! I'm Ryan, the game director, and today I want to talk about something a lot of you have been asking about since the combat demo launched: how do you repair your items i…
Store13 changesBalanceGameplay - Never's End
Combat Demo Patch 0.239.1
0.239.0 Updates to Crypt art Fixed bug where a compare item button could be incorrectly shown 0.238.0 Shambler swim animation updated Snake swim animation updated Wolf swim animation updated Stools and firepits can no l…
Store5 changesFixGameplay - Never's End
Combat Demo Patch 0.234.1
0.234.1 Fixed some missing text strings in UI. 0.234.0 Interface Different menus that show the party inventory have a consistent presentation Right clicking an item in the inventory will now always show the context menu…
Store16 changesFixUI/audio - Never's End
Combat Demo Patch 0.224.0
0.224.0 Updated English magic tutorial descriptions about how to use temperature to create wind Updated English tooltip description of temperature to be more clear Fixing bugs with mouse/keyboard controls not swapping t…
Store11 changesFixGameplay - Never's End
Combat Demo Patch 0.218.0
A whole bunch of fixes and tweaks! 0.218.0 Controls information bar at the bottom of the screen will scroll if it ever gets too wide It is easier to drop items from the inventory screen and from character inspection. Fi…
Store13 changesFixMaps - Never's End
Combat Demo Patch 0.213.1
The first patch for the combat demo is now live! Here are the changes: # 0.213.1 Updated items for sale at peddler # 0.213.0 Enabled the Wait ability in the Combat Demo when in explore mode You can flee from interior co…
Store7 changesFixGameplay - Never's End
Watch the new trailer for Never's End!
We're thrilled to show you the new trailer for Never's End ⚔️ Never's End is a turn based tactical RPG that blends magic and science, letting you control the underlying forces of nature. Move heat to create wind, shift…
Patch notes1 changeBalance - Never's End
The Never’s End Demo is OUT NOW!
We're excited to announce that the The Never’s End Combat Demo is OUT NOW! Get a taste of our deep, reactive combat system, and master temperature-based magic: 🌪️ Create wind currents to displace enemies, or reposition…
Patch notes - Never's End
Never’s End is heading to Day of the Devs and GDC 🛫
Play Never’s End at Day of the Devs 🎮 Steam post image We’ll be at Day of the Devs at Midway in San Francisco on March 8! If you're attending, you’ll be able to play the latest version of the Never’s End demo. Come say…
Patch notes1 changeGameplay - Never's End
Private Playtesting for Never's End is now OPEN!
Interested in playing Never's End early? Our private playtest is now officially open! We're inviting members of our community to try the game early and help us polish it. If you want a chance to play before launch: ➡️ J…
Patch notes - Never's End
Dev Diary #5: Water
Hey everyone, welcome to the first Never's End Dev Diary of 2026! ㅤ I'm Ryan, the game director, and in this entry, we’re diving into one of the systems that quietly affects almost every battle: water. What started as a…
Event12 changesFixGameplay - Never's End
Dev Diary #4: Throwing
Hi everyone, and welcome to Dev Diary #4 for Never's End! ㅤㅤㅤㅤㅤ I'm Ryan, the game director. So far, I’ve talked about many aspects of the game, from its inspirations and core mechanics to the art direction. This time,…
Store9 changesWorkshopBalance - Never's End
Dev Diary #3: Art Direction
Hi everyone, welcome to our new Dev Diary for Never's End! I'm Ryan, the game director, and this time I'll be talking about the game's art direction and the reasoning behind our design and artistic choices. When shaping…
Patch notes3 changesBalance - Never's End
🌟 Never’s End Selected for the PAX Rising Showcase! 🌟
Never’s End is heading to PAX West! 🔜 We’ve been selected for the PAX Rising Showcase, and we couldn’t be more excited! Come visit us at booth 825 in the Arch Expo Hall, where you’ll be able to play the latest demo and…
Patch notes1 changeServer - Never's End
Dev Diary #2 - Pushing
Hello everyone and welcome (or welcome back) to our Dev Diary #2 for Never's End! I'm Ryan, the game director, and one of my main goals with the design of Never's End has been to support player creativity and expressivi…
Store9 changesWorkshopBalance - Never's End
Dev Diary #1 - Origins and Inspirations
Welcome to the first dev diary for Never’s End! I'm Ryan, the game director, and in these dev diary posts, we'll be discussing everything from details about all aspects of the game - things like combat system design, ou…
Patch notes7 changesGameplayMaps






