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Steam News1 April 20251y ago

Update 0.9.1

Before diving into the details of this update, I'd like to take the chance to thank all those of you who have been supporting me.

Full notes

Full Never Second in Rome update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions2 changes1 removal
  • Balance
  • UI and audio
  • Gameplay
  • Events
changedBefore diving into the details of this update, I'd like to take the chance to thank all those of you who have been supporting me. The resources of a solo developer are very limited, and this activity is possible only with the backing and encouragement of the players.
addedChangesThe complex tooltips of some battle stats have been divided into two sections, a summary with a concise description and the details. This way, a new user should be able to learn the basics without having to get into the complex technicalities.
changedChangesSame as above for the tooltips of Recompact and Encourage, available during Lulls, and for most individual combat actions.
addedChangesA few more hints have been added to help the players gain their bearings and get the gist of the game.
removedChangesSuccessfully evading the battle in the eighth chapter is no longer counted as a failed Primary Goal.
addedChangesIf you don't save and exit during a battle when you have the opportunity, the game is autosaved now. The save and exit function is there in case you have to stop playing in the middle of a battle, since they can be long. The new autosave is there to provide a backup just in case of technical problems and similar issues before the battle is over.

Before diving into the details of this update, I'd like to take the chance to thank all those of you who have been supporting me. The resources of a solo developer are very limited, and this activity is possible only with the backing and encouragement of the players.

Changes

  • You can give nicknames to your staff and notable legionaries.

  • The complex tooltips of some battle stats have been divided into two sections, a summary with a concise description and the details. This way, a new user should be able to learn the basics without having to get into the complex technicalities.

  • Same as above for the tooltips of Recompact and Encourage, available during Lulls, and for most individual combat actions.

  • The tutorial page that explains the battle stats (Cohesion, Front, etc.) has been simplified.

  • A few more hints have been added to help the players gain their bearings and get the gist of the game.

  • The Minimum Goal for battles has been renamed to Primary Goal.

  • Successfully evading the battle in the eighth chapter is no longer counted as a failed Primary Goal.

  • If you don't save and exit during a battle when you have the opportunity, the game is autosaved now. The save and exit function is there in case you have to stop playing in the middle of a battle, since they can be long. The new autosave is there to provide a backup just in case of technical problems and similar issues before the battle is over.

  • In the building mini-game, successful bonus production rolls are highlighted in green.

  • In the foraging mini-game, the messages informing you that additional supplies were found by a specific individual are also highlighted.

  • When a special Order is selected, but the overall Commitment of both formations is too low for a clash to happen, an icon warns that player that the Order will be ignored.

Fixes

  • A scripted event in the eighth chapter should not be repeated when the game is reloaded in turn 2 or later.

Source

Steam News / 1 April 2025

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