In this update2
Full notes
Full Never Second in Rome update
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What changed
- Gameplay
- Events
- Performance
- Fixes
Never Second in Rome changes
Changes
Two new special orders have been added to formation combat.
The Direct commission background comes with an additional 5,000 sestertii to your starting money. The initial Sword/Shield/Javelin Skills are now 47/47/33 instead of 43/43/29.
Two new mini-events have been added.
Mini-events are more frequent.
Most of the mini-events that regard the tesserarius now also affect the Other Duties score.
Your companion in the fight for the first Civic Crown should behave more carefully.
It is a lot more difficult to grab the Initiative with a Cautious or Very Cautious Commitment.
If you reduce the enemy's Cohesion to 0 ahead of time*, each unused Melee phase makes torques easier to win.
The minimum Goal for the first battle is now 1350 instead of 1200.
No more than 3 combats can trigger in the same battle turn.
Disruptive Commitment Shift now lasts for an entire round instead of just one turn.
Clarified in the tutorial that an aggressive Commitment of either side, not just the defender, can cause more individual conflicts.
Remember that this is difficult to do. Your main objective during battles is the minimum goal, or failing that, to hold the line and survive.
Fixes
Fixed a potential crash when leaving the Trade screen.
Fixed a few errors in the text.
I have also updated the free demo.
Source
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