Full notes
Full NEUROXUS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Events
- Store
NEUROXUS changes
I’ve been refining several core gameplay systems over the last weeks.
The biggest focus was combat feel.
The assault rifle has been refined with stronger impact response, clearer hit feedback, and improved weapon presence. Shots now land with more weight and feel more decisive in combat.
The sword has received additional tuning to enhance weight, impact clarity, and combat responsiveness. Close-quarters encounters now feel more grounded and deliberate.
The rocket launcher features upgraded explosion effects with increased battlefield presence and improved readability during high-intensity arena fights.
Red Horizon and Cold Snap have also been updated with new visual and impact effects, bringing them in line with the enhanced sword and rocket improvements.
Enemy stagger reactions have been expanded and refined, improving combat feedback and making damage response more readable and satisfying.
I also refined enemy health feedback to make damage more readable without cluttering the screen.
Targeting behavior is being improved gradually. The goal is better control in high-intensity encounters without removing player precision.
Some pacing and difficulty smoothing was done in early and mid encounters. The challenge is still high, but readability and flow are better.
More adjustments are coming as new feedback and reviews continue.
Steam page:
[dynamiclink href="https://store.steampowered.com/app/3973060/NEUROXUS/"]
Source
Changelog.gg summarizes and formats this update. How we read updates.
