Full notes
Full NEUROXUS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
The first major update for NEUROXUS is now live.
Over the past two weeks, I received a lot of valuable feedback from players. I focused this update on the most common issues affecting readability, clarity, pacing, and overall experience, and implemented as many improvements as possible within this time.
This patch is a direct result of that feedback, and it will not be the last. NEUROXUS still has a lot of room to grow, and I plan to continue refining and improving it over time.
Patch Highlights
Added 42 new voice commands for better clarity and immersion
Plasma Beam reworked into new armament unlocked in late game
First mission split into two parts for improved pacing and flow
UI refinements for better visual clarity
Font changes for improved readability
Improvements across several gameplay systems for a smoother overall experience
Thank you everyone for your support who shared feedback, reported issues, and supported the project by purchasing the game. Your support directly allows me to keep working on and improving the game.
If you’ve played NEUROXUS, please consider leaving a review. Reviews help me:
Get clear feedback to improve the game
Validate ideas and future changes
Help other players decide if NEUROXUS is something they’d enjoy
Thank you again for your support and feedback and I look forward to continuing this the journey.
Steam page:
[dynamiclink href="https://store.steampowered.com/app/3973060/NEUROXUS/"]
Source
Changelog.gg summarizes and formats this update. How we read updates.
