Full notes
Full Nettle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Performance
This time, we are addressing our UI and adding a whole new expedition for planets with the Tomb World anomaly. At the bottom of the post is the full changelog, but here's some highlights:
Tomb World! The anomaly has received a brand new expedition with new enemies and a new boss. I'm not going to spoil the boss, it's really cool though!
Big Balancing Changes! The changes mainly affect Gexis, since they can now send up to 4 units to a single task, their buildings now slowly take damage and need to be rebuilt, everything they harvest they get 20% food from the original resource, etc...
Oh, also, units in underground expeditions now use torches, so keep an eye out for your fuel count, otherwise everything will eventually go dark.
New UI! Out with the old, in with the new! The UI now takes up less space in the game and looks waaayyy nicer.
Full Changelog: NEW STUFF - Added Tomb expedition on planets with the Tomb World anomaly. - Added ???, Tall Golem. - Added more ruin type resources in the expedition. - New UI for the resource count, unit & skill tab and for selecting a species on game start. - New UI icon animations for Decorations, Buildings, Units and Ships. - Being in underground expeditions, units will use torches and expend 5 wood every 10 seconds. - Added 1 new achievement: Secrets of the Universe. - Added a healing ability for Silexus. - Added knockup effect for player units. - If you have enough resources to make units, the game will no longer end when all player units perish. - Entrances and exits to expeditions are now marked on the minimap and are no longer hidden in fog of war when explored. - Abilities are now grayed out when on cooldown. - The night is now darker. - Upon reaching maximum resources, the color of the count now turns red.
BALANCING - Negative planet attributes now all reduce maximum health by -20%. - Gexis buildings now slowly take damage and need to be rebuilt with stone, wood and food. - Gexis now gain 80% of the resource they are harvesting and the remaining 20% as food. - Gexis can now have up to 4 units work on a single task. (building/gathering) - Gexis ranged attacks now deal 2.5 base damage and 5 with tech. (previously 5 and 10 respectively) - Gexis now harvest 50% slower. - Gexis now cost 4 upkeep to maintain. - Humans now cost 5 upkeep to maintain. - Humans and Pezari now need to refill their arrows/spears at the Town Hall. - Silexus units now cost 100 stone. (previously 20) - Kegawaki now gain 25% less food from bushes. - Krtola now applies a knockup when digging out of the ground. - Armorclads will now all get aggro if one is attacked. - Armorclad charge damage is now doubled. - Spard now deals 2.5 damage per second (previously 1) - New AI behaviors for Thrope, Krako, Balloris, Dogork and Tumbler based on the time of day.
BUGS - Fixed barbed wire disappearing after loading a save. - Fixed being unable to put flowers on decoration buildings on planets with Crystal Formations and Ice Age. - Fixed seeds despawning after entering an expedition. - Fixed being able to walk through seeds after placing them. - Fixed Pezari storage being invisible on placement. - Fixed Pezari pool sprite not having color and wrong size. - Fixed Great Weed not becoming a bush again, not attacking Balloris and losing aggro. - Fixed Balloris jumping behind things in the air. - Fixed Balloris roaming far away from her nest. - Fixed Golem sometimes bugging out and stopping in place. - Fixed units spawning on top of the starting Pod building. - Fixed ground crack patches coloring. - Fixed sprites of Overkill and Destiny being swapped. - Fixed no footsteps in jungle. - Fixed Gexis having infinite range on ranged attacks. - Removed Balloris shadow in water. - Fixed bush not working on crystal formations. - Fixed minimap icons not generating. - Fixed tutorial screen to match the new UI. - Fixed a movement speed calculation bug. - Fixed Biochemists glitching out after using their ability. - Fixed 15% prone speed increase technology not working. - Fixed Armorclad being affected by health decrease.
REWORKS - General optimization and refactoring of the code. - Improvement of unit collision. - Patch generation changes to better show lushness. - Berries now grow green before turning red.
Source
Changelog.gg summarizes and formats this update. How we read updates.
