Full notes
Full NervBox update
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Repeated intro
Hey Everyone!
What changed
- Gameplay
- Server
- Maps
- Fixes
We’ve pushed a few quick fixes for the previous update. Unfortunately, when we deployed the last update we noticed players hosting on Quest were seeing copious amounts of jitter due to the new interpolation system. Apologies for letting that issue through, and I hope that you’ll finally get to enjoy the big improvements to smoothness that we had promised.
We’re going to continue fixing up any straggler bugs, so please keep those bug reports coming!
Be sure to check the roadmap to see what’s next: https://trello.com/b/EZ9qQMyu/nervbox-roadmap. If you have any feedback, feature requests, bug reports, or just want to chat with the community, be sure to join our discord: https://discord.gg/EkRXj9YxXD
Thanks for your continued support! - Quantum Lion Labs Team
Here’s what’s changed and been added:
Networking Core:
Fixed Quest host network jitter issues.
Added variable timings to data sending and receiving.
General sync improvements.
Maps:
Added some missing colliders to various parts of the warehouse.
Interaction:
Objects held by players who disconnect from the lobby will no longer stay floating. Touching these objects will no longer cause players to be kicked from the lobby.
Fixed an issue where gun slides would stay locked to the player’s hands even though they released the slide.
Weapons:
Fixed the M1911 slide not moving.
Source
Changelog.gg summarizes and formats this update. How we read updates.
