Full notes
Full NervBox update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! Today we’ve got a minor patch to address some small issues that we didn’t get to tackle last update. We’ve also included a few minor tweaks to holsters and Sandbox Clash.
What changed
- Fixes
- Gameplay
- Balance
- Performance
Make sure you take a look at our roadmap to see what we’re working on next: https://trello.com/b/EZ9qQMyu/nervbox-roadmap. For any feedback, feature requests, or bug reports, please join the discord: https://discord.gg/EkRXj9YxXD
Thanks for playing! - NervBox Team
Patchnotes:
Interaction
Fixed rotation issues on the sandbox gun in telekenetic mode.
Fixed an issue where grabbing another part of a gun while firing would stop firing.
Added logic to prevent swords & other stabbing objects from stabbing players while holstered.
Holsters now only show text when they contain an item.
Player
Improved teleporting, players should now stretch less often.
Player torsos can now be grabbed.
Levels
NervBall Arena:
Fixed Z-Fighting on the scoreboard.
Improved quality of scrolling text.
Improved lighting quality.
Combat
Reduced chest and limb damage multipliers.
Fixed lag spike when killing with the saber.
Gamemodes
Sandbox Clash
Players now have an invulnerability period when spawning. Invulnerable players will be colored cyan.
Source
Changelog.gg summarizes and formats this update. How we read updates.
