Full notes
Full NervBox update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Everyone!
What changed
- Gameplay
- UI and audio
NervBox changes
We’ve put together a small update including a few props (mainly goals to accompany the balls added last week) and some new features, namely host kicking and the ability to scale props.
Be sure to check the roadmap to see what’s next: https://trello.com/b/EZ9qQMyu/nervbox-roadmap. If you have any feedback, feature requests, bug reports, or just want to chat with the community, be sure to join our discord: https://discord.gg/EkRXj9YxXD
Enjoy the update! -Quantum Lion Labs
Here’s what’s changed and been added:
Props:
Added a sledgehammer
Added a soccer goal.
Added a basketball hoop.
Added a hexa-hoop (use this as a jet-gun racing gate, or an alternative goal).
Sandbox Gun:
Added the ability to scale props bigger and smaller via a telekinesis mode gizmo. Simply grab the gizmo and pull it away or towards the Sandbox Gun.
Added prevention for rapid spawning of Sandbox Guns. Sandbox Guns are now pooled per player.
Audio:
Adjustments of gun loudness.
Added the ability for objects to have multiple material sounds, we will apply this to more objects in the future.
Lobbies:
Added the ability for hosts to kick players from their lobbies. Kicked players will not be able to rejoin the session. To kick a player from the lobby, open the in-game menu, click players, and then click the “x” next to the player you wish to kick.
Source
Changelog.gg summarizes and formats this update. How we read updates.
