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Steam News3 March 20264mo ago

Combat Update (v0.8800)

Highlights A new engaging combat system that take us looong time to balance A new boss full of rage, will you be able to defeat him?

Full notes

Full Nerobi update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix32 additions16 changes3 removals
  • Balance
  • Gameplay
  • UI and audio
  • Events
  • Performance
addedHighlightsA new engaging combat system that take us looong time to balance
addedHighlightsA new boss full of rage, will you be able to defeat him?
addedHighlightsNew enemies that are waiting to kill you..
addedHighlightsMore than one hour of new gameplay!
addedNew FeaturesA new Boss has arrived: Barregan. He is no joke, but an epic voiced soundtrack will help you with the fight!
addedNew FeaturesAI Pathfinding System: Implemented a new pathfinding system, currently utilized by the Standard Demon. This allows for smarter navigation and sets the foundation for more complex enemy behaviors.

Highlights

  • A new engaging combat system that take us looong time to balance

  • A new boss full of rage, will you be able to defeat him?

  • A complete rework of the first part of the game (Forest of Perdition)

  • New enemies that are waiting to kill you..

  • More than one hour of new gameplay!

  • And much much more!

Full Changelog (v0.8800)

New Features

  • Nerobi is finally able to kick and punch now, like a true warrior. He can melee attack, has a special combo when hitting three times an enemy. He can also throw punches while airborne and do a special flying downward attack. He can also dash away to evade enemies dangers. But don’t exaggerate, he can get tired!

  • A new Boss has arrived: Barregan. He is no joke, but an epic voiced soundtrack will help you with the fight!

  • AI Pathfinding SystemImplemented a new pathfinding system, currently utilized by the Standard Demon. This allows for smarter navigation and sets the foundation for more complex enemy behaviors.
  • Added Standard Demon, he is the most common one, but will desperately follow you!

  • Added Corrupted Boar, as the standard boar was not deadly enough, he will tirelessly charge you and yes, it’s also much stronger!

  • Added Corrupted Shisoka, sprouting demonic wings, he will now dive-bomb and explode if you pass beneath him.

  • Added Spore Demon, he can’t move, but will release a deadly cloud of toxic spores if you get too close.

  • Added Wall Demon, a massive, towering presence that is nearly impenetrable.

  • Blob Trap Rework: The trap no longer deals direct damage. Instead, it is now an interactive hazard where the player must break free via a rapid input sequence. It also respawn after some seconds from being death.

  • Interactive PlatformsImplemented a new platform type that reacts to player weight. It drops upon contact and resets once the player jumps off.
  • Ruin Walking platforma new visual variant of the moving stone platform tailored for the Ruins environment.

World & Level Design

  • Complete rework of “Forest of Perdition” chaptervastly improved gameplay flow, a new level design and new unique visuals!

Visuals & Art

  • Color Space OverhaulSwitched from Gamma to Linear Color Space. This ensures more realistic lighting calculations, improved color blending, and overall visual accuracy.
  • Nerobi death animation has been replaced with a more cinematic one and now has active physics.

  • Added Nerobi hit animations.

  • Improved Hit Feedback: Nerobi’s damage states now feel more impactful thanks to a 0.25s hitstop, camera shake, circular vignette, and audio distortion.

  • New AFK AnimationAdded a custom idle animation for Nerobi when the player remains inactive.
  • Added a special visual effect on hitted enemies.

  • Replaced "Plant Bud" with "Pulsing Plant"added a more prominent idle animation to better encourage player interaction.
  • Updated Demon MinesNow featuring 3 randomized idle animations and added lightning effects for a more menacing look.
  • Desert Dialogue PolishAdded dedicated camera angles during Desert conversations to ensure Nerobi is no longer obscured by the dialogue interface.
  • Charge ManagementAdded a function to retract Nerobi's charges during specific events (like the Blob Trap) to improve character visibility and prevent clipping.
  • Teleport Effect Overhaul: Enhanced the teleport visual feedback with Chromatic Aberration and Motion Blur for a more punchy and dynamic feel.

  • Rose Leavesincreased the texture resolution.
  • Global Foliage Physics: Expanded the bounce interaction for roses and leaves to all game entities. The environment now provides consistent visual feedback for all movement.

  • Activable Dooradded visual ping to highlight it’s interactivity.

Audio & Sound Design

  • Dynamic UI: Interface interactions now have unique audio feedback.

  • Checkpoint TreeAdded atmospheric and interaction sounds.
  • NerobiAdded walking sounds for mushrooms.
  • Implemented missing audio assets for: Cooked Boar, Urtomecha, Mechashot, Mechamolla, Pure Spirits, Falling Stalactites, Power Unlock, Background Thunders, Pulsating Plant, Ruin Room 1, Riku Energy Worker, Riku Worker, and Riku Worker 2.

  • Music Quality Upgrade: Replaced all compressed music tracks with high-fidelity uncompressed PCM audio for crystal-clear sound.

  • Pause Menu Audio: Implemented a global trigger to suspend looping SFX upon pausing, ensuring a clean and silent menu experience.

Quality of Life

  • Improved Dialogue Flow: The interaction button (B) can now be used to advance dialogue for a more seamless gamepad experience.

  • Dialogue UIIntroduced a "Exit" icon to clearly distinguish conversation-ending choices.
  • Added a "Clear Barks" function to prevent overlapping text during dialogues, cutscenes, and full-screen card/image views.

  • Layout PolishCentered the in-game menu and tutorial texts for improved visual balance.
  • Ushinatta BalancingReduced frustration by making the spirit melt faster when you are nearby, while extending its solid duration when jumped upon to allow for more reliable platforming.
  • Death Skip: Players can now accelerate Nerobi's death animation using button prompts to reduce downtime between respawns.

  • Confessionaldecreased the duration of the ending animation and limited the developer message to one per session.
  • Achievement PolishRemoved unobtainable achievements to ensure a fair 100% completion list.

Balancing

  • NerobiAdded invulnerability during the Confessional interaction to prevent unfair damage.
  • Nerobiincreased base and running speed.
  • Nerobiincreased turn animation for better reactivity.
  • Nerobiremoved air drag for better handling while airborne.
  • Nerobiincreased jump and fall speed (now he is less floaty)
  • Nerobiincreased knockback recovery time to 0.5s.
  • Nerobiincreased the recharge speed of Nerobi’s charges.
  • Momentum Retention: Nerobi now correctly retains speed when jumping during a sprint, allowing for more fluid and longer leaps.

Bugfixes

  • AudioFixed "popping" sound when changing audio snapshots (High-Pass filter fix).
  • Animation Controller: Normalized the end-of-loop tolerance across all animation lengths to ensure consistent and reliable looping.

Performance & Optimization

  • Optimized Bloom qualityReduced internal resolution by 50% for improved performance with no perceptible loss in visual quality.
  • Animation CachingAdded a system to store the last animation call; this fixes issues where entities would fail to animate after being re-enabled from an optimized state.

Source

Steam News / 3 March 2026

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