Full notes
Full Nerobi update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Events
Patch notes:
Nerobi charges now regenerate automatically even when the checkpoint is triggered and when the game loads.
Changes to Nerobi's jump: he is now slowed in flight only when he changes direction or releases movement input.
Nerobi's jumping and idle turn animations have been sped up.
Removed the trap blob near the second checkpoint in the demon stomach inside the "Lost Ruins" chapter.
Accelerated return of mobile platforms in the set with manual platforms inside the "Lost Ruins" chapter.
Added intermediate save for set with manual platforms inside the "Lost Ruins" chapter.
Fixed bug that caused moving platforms to go off track.
Scene changes, removed or simplified most objects that could obscure Nerobi in gameplay portions.
Sharp effects on environment traps are now more frequent for a better visibility.
Improved the path of Nerobi. It is now more obvious on which platform the player can jump or walk on.
Now passive Damage Area like broken pipes or crystals will repulse the player away on hit.
Replaced groups of gameplay stalagmites with crystals for greater visibility.
Added "Press all keys quickly" warning to confessional.
Changed centered text alignment in dialogues. Now when it appears it stays still and no longer moves when a new line is created.
Replaced the graphics of the collectible cards.
Added more flora in caves.
Fixed a bug that sometimes prevented users from selecting arrows to navigate between categories in the settings panel using a mouse.
Fixed a missing dialogue line in the first dialogue with Master Yun.
Decreased the input block time between dialogue lines.
Optimized the runtime scene loading.
Fixed full-screen mode text options. Now they update with the locale change.
Added missing random background music on specific part of the game.
It is now possible to close the in-game menu with the same key to open it.
Fixed bug: the button selection image in the in-game menu remained active when the menu was closed with the mouse hovering over a button.
Now the music correctly stop at the end of the
second Yagi encounter.
Added sounds to the Confirmation Window's buttons.
Improved the ledge detection system for Nerobi during falls near an edge. It is now more reliable.
Next major update: Combat and Rework of Chapter Two
At Milan Games Week 2024 we prepared a little playable demo about adding combat to Nerobi to gather feedback on what was your opinion about it. The good news is that you all liked it! We wanted to implement it to spice up the game, to be more dynamic and engaging.
Here you can see a short video about it. It was done in two weeks and a bit rushed, so it's not perfect and obviously not final.
In the next big update we will implement a first version of this and we will completely rework the second chapter "Forest of Perdition". It was the first area we have done into the game and we were inexperienced, we tried to fix it by small patches but that never worked out.
The new version of this chapter will be more narrative, linear and less confusing. This is where Nerobi will learn the basic of combat and will challenge the first new boss at the end of it.
Thank you all for your precious feedback, we really appreciate it! We want to make a great game, something that our players will remember and thanks to you this is happening!
Source
Changelog.gg summarizes and formats this update. How we read updates.
