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Steam News23 August 20169y ago

Pre-Beta Update - v0.2.1 - August 23rd 2016

Changes Music cues for specific locations will now play any time the player is nearby, and not just at the start of a mission. Added a new music cue for the Explorer mission.

Full notes

Full Neptune Flux update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition9 changes2 removals
  • Gameplay
  • Balance
  • Maps
  • Performance
  • UI and audio
  • Fixes
changedChangesMusic cues for specific locations will now play any time the player is nearby, and not just at the start of a mission.
addedChangesAdded a new music cue for the Explorer mission.
changedChangesSome tools will now highlight in situations when they can be used most effectively.
changedChangesUpdated several mission descriptions to better reflect certain plot points.
removedChangesSome collectible items near the Genesis mission were removed for better game balance.
changedChangesThe cost of the dive pod upgrades Transducer Refit and Laser Diodes were increased for better game balance.

Neptune Flux changes

changedMusic cues for specific locations will now play any time the player is nearby, and not just at the start of a mission.
addedAdded a new music cue for the Explorer mission.
changedSome tools will now highlight in situations when they can be used most effectively.
changedUpdated several mission descriptions to better reflect certain plot points.
removedSome collectible items near the Genesis mission were removed for better game balance.

Changes

  • Music cues for specific locations will now play any time the player is nearby, and not just at the start of a mission.

  • Added a new music cue for the Explorer mission.

  • Some tools will now highlight in situations when they can be used most effectively.

  • Edited dialogue in the Back in the Saddle mission.

  • Edited dialogue in the Genesis mission.

  • Updated several mission descriptions to better reflect certain plot points.

  • Some collectible items near the Genesis mission were removed for better game balance.

  • The cost of the dive pod upgrades Transducer Refit and Laser Diodes were increased for better game balance.

  • Decreased the default cash balance at the start of the game.

  • Removed a large, inconsequential hole in the terrain near A.Q.U.A. Base to reduce confusion at the start of the game.

Fixes

  • Made some optimizations to world loading and asset streaming that reduce the memory footprint of the game on disk and while running.

  • Improved overall performance by migrating assets in the Genesis mission to load asynchronously.

  • Fixed an issue where the mission log could become activated incorrectly.

  • Fixed an issue where the player could dock while using a tool.

  • Fixed an issue where some menu text was too bright.

  • Adjusted timings for cash rewards on mission completions to better align with dialogue.

  • Sarah will now cycle through all available dialogue options when interacting with objects, instead of making a random choice on every interaction. This reduces the chances of repeated dialogue for most interactive objects.

Source

Steam News / 23 August 2016

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