Full notes
Full Nephilim Resurrection update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Hotfix #4
Thank you for everyone who has given us feedback and played so far! We have made several changes to improve the tutorial, making the first level a little bit easier and general changes to make the game less punishing.
Tutorial Level
Shadow boss damage output and health reduced. - Tablet tooltips added to explain some game mechanics. - Portal added to tutorial.
Shanidar Cave
Yalkido damage and health reduced. - Portals in boss fight spawn rate increased and enemy types made easier. - Some collision issues resolved in first fight chamber.
General
If die during a run, you will now keep the relics you have collected! - Trap projectiles now do significantly less damage. - Interaction text moved to the top of the screen as not to obscure gameplay. - Door audio now releasing properly after restarting a level. - Several levels now have colliders at the top to prevent players standing on the top of the levels or jumping into the infinite void. - Changed default values for crosshairs. - Some audio performance improvements for torches when turned off but not removed from the scene.
Source
Changelog.gg summarizes and formats this update. How we read updates.
