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Steam News15 July 20241y ago

Hotfix #4

Hotfix #4 Thank you for everyone who has given us feedback and played so far! We have made several changes to improve the tutorial, making the first level a little bit easier and general changes to make the game less pu

Full notes

Full Nephilim Resurrection update

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What changed

2 fixes1 addition1 change0 removals
  • Gameplay
  • UI and audio
  • Balance
fixedHotfix #4
addedShadow boss damage output and health reduced. - Tablet tooltips added to explain some game mechanics. - Portal added to tutorial.
fixedYalkido damage and health reduced. - Portals in boss fight spawn rate increased and enemy types made easier. - Some collision issues resolved in first fight chamber.
changedIf die during a run, you will now keep the relics you have collected! - Trap projectiles now do significantly less damage. - Interaction text moved to the top of the screen as not to obscure gameplay. - Door audio now releasing properly after restarting a level. - Several levels now have colliders at the top to prevent players standing on the top of the levels or jumping into the infinite void. - Changed default values for crosshairs. - Some audio performance improvements for torches when turned off but not removed from the scene.

Hotfix #4

Thank you for everyone who has given us feedback and played so far! We have made several changes to improve the tutorial, making the first level a little bit easier and general changes to make the game less punishing.

Tutorial Level

  • Shadow boss damage output and health reduced. - Tablet tooltips added to explain some game mechanics. - Portal added to tutorial.

Shanidar Cave

  • Yalkido damage and health reduced. - Portals in boss fight spawn rate increased and enemy types made easier. - Some collision issues resolved in first fight chamber.

General

  • If die during a run, you will now keep the relics you have collected! - Trap projectiles now do significantly less damage. - Interaction text moved to the top of the screen as not to obscure gameplay. - Door audio now releasing properly after restarting a level. - Several levels now have colliders at the top to prevent players standing on the top of the levels or jumping into the infinite void. - Changed default values for crosshairs. - Some audio performance improvements for torches when turned off but not removed from the scene.

Source

Steam News / 15 July 2024

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