Full notes
Full Nephilim Resurrection update
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What changed
- Performance
- Maps
- Gameplay
- Balance
- Server
Nephilim Resurrection changes
Nephilim Resurrection's second chapter brings 3 brand new fully developed locations and 1 more super boss to the retro FPS from Arrogant Pixel. These come alongside 3 new weapons and 4 more special abilities, providing even more ways to destroy Cultists en masse. It also has a thunderous new soundtrack from our in-house metal band, who have cut up the rulebook and produced an OST that is frankly disgusting.
New Maps
TUNNELS OF MASHU - Transition from the old world to the new via the labyrinth.
FORTRESS OF HUBUR - A mechanical fortress filled with terrible acid - what what lurks beneath?
EANNA HEIGHTS - Upon the city top, disquiet grows. Take a leap of faith and destroy the stuff of nightmares.
THE CREMATION GROUNDS - At the end, our superboss awaits - and she takes no prisoners.
New Weapons
8-Shot Rifle: Fewer bullets, but packs more of a punch - great for dealing heavy damage to big health bars
Flame Sceptre: Bring fire down upon your enemies. Hits like a normal Sceptre on speed.
Dual Revolvers: If you're a fan of the Revolver, can I sell you on two of them? Insane armour penetration at the cost of reloading both...
New Abilities
Blazing Wings: Deal AoE damage around you every time you jump
Teeth: Recover a small amount of HP upon hit
Shield: Drains stamina instead of health, until stamina is empty
Whale Charm: Take significantly less damage while underwater.
Does this mean that all of the bugs are ironed out of the game? Gods no. We've arguably put more in. That's where you come in! Join our Discord server today and let us know what problems you run into, and what you want to see more of in... CHAPTER 3.
Source
Changelog.gg summarizes and formats this update. How we read updates.
