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Steam News18 August 20232y ago

Beta v0.3.04a Patch Notes

New New Emblem - Bone Armor: Enemies sometimes drop bone shards on death. Collecting a bone shard grants you 5 bonus resistances (up to 70). Whenever you take damage from enemies, you lose 2 bonus resistances.

Full notes

Full Neophyte update

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What changed

3 fixes9 additions48 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
addedNewNew Emblem - Bone Armor: Enemies sometimes drop bone shards on death. Collecting a bone shard grants you 5 bonus resistances (up to 70). Whenever you take damage from enemies, you lose 2 bonus resistances.
addedNewNew Emblem - Death Mark: A random non-boss enemy is marked every 8 seconds. Dashing through a marked enemy destroys it and causes enemies within 5 tiles to flee in fear for 3 seconds.
addedNewNew Emblem - Paragon Hourglass: Whenever you cast a cooldown spell, there is a (crit. strike chance)% chance to instantly reset its cooldown timer. The cooldown timers of defensive spells are instead reduced by 75%.
addedNewReworked Spell - Grasping Vines: Summon a wave of vines that move towards target direction, rooting enemies in place and slowing their attack speeds by 40% for 5 seconds. ( see new runes below )
addedNewNew Rune - Grasping Vines (Bloom): Vines enchant the ground for 7 seconds as they move. You have 5 bonus life regeneration while on enchanted ground.
addedNewNew Rune - Grasping Vines (Sprawl): This spell instead roots all enemies but its base cooldown is increased to 16 seconds.
Damage reduced from 60% of power per second to 25%, slow25%60%Damage reduced from 60% of power per second to 25%, slow increased, buffNo longer grants bonus move speed, stun duration2seconds2.5No longer grants bonus move speed, stun duration increased, buffDamage increased from 85% of power to 100%, damage bonus per cast30%25%Damage increased from 85% of power to 100%, damage bonus per cast decreased, nerfMeteor Form (Hypervelocity): Base cooldown5seconds8Meteor Form (Hypervelocity): Base cooldown increased, nerf

New

  • New Emblem - Bone Armor: Enemies sometimes drop bone shards on death. Collecting a bone shard grants you 5 bonus resistances (up to 70). Whenever you take damage from enemies, you lose 2 bonus resistances.

  • New Emblem - Death Mark: A random non-boss enemy is marked every 8 seconds. Dashing through a marked enemy destroys it and causes enemies within 5 tiles to flee in fear for 3 seconds.

  • New Emblem - Paragon HourglassWhenever you cast a cooldown spell, there is a (crit. strike chance)% chance to instantly reset its cooldown timer. The cooldown timers of defensive spells are instead reduced by 75%.
  • Reworked Spell - Grasping VinesSummon a wave of vines that move towards target direction, rooting enemies in place and slowing their attack speeds by 40% for 5 seconds. ( see new runes below )
  • New Rune - Grasping Vines (Bloom): Vines enchant the ground for 7 seconds as they move. You have 5 bonus life regeneration while on enchanted ground.

  • New Rune - Grasping Vines (Sprawl)This spell instead roots all enemies but its base cooldown is increased to 16 seconds.
  • Reworked Emblem - Chronoblade (previously Kill Time)Whenever you deal critical spell damage, all cooldown timers are reduced by 0.5 seconds. This effect can only occur once per spell cast.
  • Reworked Emblem - Elemental Dominance (previously Elemental Devotion): The element that is most prevalent among your equipped spells is empowered, increasing damage you deal of that element by 20%.

  • Reworked Emblem - Fairy Ring: Every 6 seconds, enemies within 5 tiles are rooted for 2.5 seconds.

  • Reworked Emblem - Flesh Weaving (previously Reaper): Every 5 enemies you kill during combat grants you 1 bonus maximum life (up to 100) until end of combat.

  • Reworked Emblem - Kinetic Impact (previously Dynamo): Moving grants you charge, becoming fully charged after 12 tiles. Casting a damage spell expends all charge to grant it up to 50% bonus damage.

  • Reworked Emblem - Masochism (previously Dark Thirst): Whenever you take damage, you restore (100% unmitigated damage) mana.

  • Reworked Emblem - WithdrawAfter casting a defensive spell, create a small zone at your position for 5 seconds. While in the zone, all damage you take is reduced by 75%.
  • Reworked Boss - The Scourge (previously The Matriarch): The corpse of an ancient mage held together by magic and metal, the Scourge summons lightning fists and evil spirits to attack the player.

  • Reworked Enemy - Imp (previously Skeleton Archer): Follows the player, occasionally firing flaming projectiles.

  • Reworked Enemy - Sentry (previously Clockwork Cannon): Static enemy that occasionally fires a barrage of small missiles at the player.

Player

  • Evading damage from most area of effect attacks now prevents player knock back.

Spells

  • Cooldown for most spells (especially defensive spells) increased.

  • Adjusted mana costs for various spells.

  • BuzzsawNow has a 6 second cooldown, damage increased from 450% of power to 600%.
  • Electric FieldDamage reduced from 60% of power per second to 25%, slow increased from 25% to 60%.
  • IgniteDamage increased from 110% of power to 125%, range increased from 6 tiles to 8, cast speed reduced.
  • LashDamage increased from 65% of power to 80%, cast speed reduced, sound effect volume and pitch reduced.
  • Meteor FormNo longer grants bonus move speed, stun duration increased from 2 seconds to 2.5, flight time increased.

Runes

  • Buzzsaw (Rebound)Damage increased from 350% of power to 450%.
  • Buzzsaw (Sol)Damage increased from 300% of power to 400%.
  • Chain Lightning (Amplify)Damage increased from 85% of power to 100%, damage bonus per cast reduced from 30% to 25%, stack limit increased from 4 to 5.
  • Ignite (Jumpstart)Damage increased from 220% of power to 300%, self-damage type changed from true to melee or ranged (whichever resistance is higher).
  • Meteor Form (Hypervelocity)Base cooldown increased from 5 seconds to 8.
  • Meteor Form (Slam): Instead deals (6x bonus max. life) bonus damage.

  • Whirling Death (Pirouette): Dash casts now deal 30% less damage.

Emblems

  • Aftershock: Instead deals (15% enemy max. life) lightning damage per second to enemies that are stunned, feared, or rooted (rooted enemies take 50% less damage). Deals 75% less damage to bosses.

  • Arcane InvocationBonus resistances per stack increased from 4 to 8.
  • BackstabMark duration increased from 1.5 seconds to 4.
  • Blessing of ElusivityBonus melee resistance increased from 12 to 30.
  • Blessing of ToughnessBonus melee resistance increased from 12 to 30.
  • Boulder StanceBonus resistances increased from 30 to 60.
  • BrawlerBonus damage factor reduced from 30% of resistances to 20%.
  • Emergency SupplyLesser healing potion healing increased from 50% of normal potions to 75%, effect now triggers on spell cast end instead of on spell cast.
  • EnlightenedBonus resistances increased from 20 to 40.
  • Excessive ForceBonus critical hit damage increased from 30% to 50%.
  • GritBonus resistances per stack increased from 4 to 10.
  • Mana ShieldBonus resistances per stack increased from 2 to 5.
  • Reckless StrikesSelf-damage type changed from true to melee or ranged (whichever resistance is higher), damage bonus increased from 20% to 25%.
  • ReflectDamage increased from 100% of unmitigated damage taken to 150%.
  • SumoInstead deals (4x bonus max. life) damage, refresh time reduced from 3.5 seconds to 1.5.

Enemies

  • Enemy projectiles are now standardized into types (basic and flaming) so they deal consistent damage regardless of enemy type.

  • Projectiles fired by elite enemies are rendered in black and red to show that they deal significantly more damage.

  • Danger zone indicators of missiles/attacks from elite enemies have special indicators along their radius to show that they deal significantly more damage.

  • Many boss attacks now scale at lower life.

  • Boss - The ConservatorGains new attacks: lay eggs and launch drones , trailblaze attack duration and cooldown greatly reduced.
  • Boss - The WardenGains a new attack: flail spin , flail slam attack now launches rock missiles in all directions.
  • Clockwork GolemLaser now deals true damage and turns in a fixed direction.
  • Giant FrogAttacks instead launch an explosive missile at the player's predicted position, visuals updated.
  • Ogre: Attacks no longer launch missiles but instead cause a line of melee spikes to erupt from the ground.

  • Screecher: Attacks instead fire a wave of projectiles at the player.

Other

  • Healing potions healing amount reduced.

  • Default controller button for dash changed from "left stick button" to "A".

  • Default controller button for interact changed from "A" to "X".

  • Tome - Melee ResistanceBonus increased from 5 to 10.
  • Tome - Ranged ResistanceBonus increased from 5 to 10.

Bug Fixes

  • Fixed a bug which was reducing performice while many enemies were alive at the same time.

  • Fixed a visual bug where rune icons for spells in the spell slots were being draw under the spell inventory button.

Source

Steam News / 18 August 2023

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