We've been hard at work upgrading our multiplayer architecture, but it still isn't ready yet. So this week is a lighter update, which includes a lot of improvements for Modifiers!
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Full Neon Striker update
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Events
addedWe've been hard at work upgrading our multiplayer architecture, but it still isn't ready yet. So this week is a lighter update, which includes a lot of improvements for Modifiers! Many new modifiers have been added to the reward pool. In addition, you will be able to choose a modifier from 3 options instead of randomly receiving 1. There are additional improvements as well, such as modifiers no longer accepting items that aren't eligible to receive that modifier. You can see the list of tags that are eligible for a modifier by hovering it.
Neon Striker changes
addedWe've been hard at work upgrading our multiplayer architecture, but it still isn't ready yet. So this week is a lighter update, which includes a lot of improvements for Modifiers! Many new modifiers have been added to the reward pool. In addition, you will be able to choose a modifier from 3 options instead of randomly receiving 1. There are additional improvements as well, such as modifiers no longer accepting items that aren't eligible to receive that modifier. You can see the list of tags that are eligible for a modifier by hovering it.
We've been hard at work upgrading our multiplayer architecture, but it still isn't ready yet. So this week is a lighter update, which includes a lot of improvements for Modifiers! Many new modifiers have been added to the reward pool. In addition, you will be able to choose a modifier from 3 options instead of randomly receiving 1. There are additional improvements as well, such as modifiers no longer accepting items that aren't eligible to receive that modifier. You can see the list of tags that are eligible for a modifier by hovering it.