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Full Neon Blitz update
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Repeated intro
Hey everyone!
What changed
- Compatibility
- Balance
- Gameplay
Neon Blitz changes
Just wanted to drop in with some exciting progress on Neon Blitz! This past period has been focused on some key foundational elements that I'm really happy to finally have in a good state.
First up, I've implemented input rebinding! I'm pleased to say that you'll now be able to fully customize your keyboard controls to suit your playstyle. Whether you have a preferred layout or need specific bindings for accessibility, you'll have the freedom to set things up exactly how you like them.
On top of that, I've also been working hard on controller support! For those who prefer a gamepad, you'll be able to plug in your controller and jump straight into the action. I've been testing with a few different models, and it feels great to blast through enemies with a controller in hand. Input rebinding will also work with controllers!
And finally, the big news for this update: Neon Blitz is now uploaded to Steam for internal playtesting! This is a huge milestone, as it means I can start getting the game into the hands of a small group to get some valuable feedback on the core gameplay loop, balance, and overall feel. It's a crucial step towards getting the game ready for a wider audience.
These updates might not be the flashiest visually, but they are essential for making Neon Blitz a more accessible and enjoyable experience for everyone. Getting the game onto Steam for internal testing is also a significant step forward in the development process.
Stay tuned for more updates as the internal playtesting progresses!
If you haven't already, make sure to wishlist and follow Neon Blitz on Steam to stay in the loop!
That's all for now – thanks for following along!
Source
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