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Steam News13 November 20241y ago

Here's how we transformed our UI into a futuristic cockpit

Hello! Welcome to the first official dev-log for Neon Blitz! UI Update This is my first official steam game and throughout it's development my skills have been improving.

In this update2

Full notes

Full Neon Blitz update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello!

What changed

0 fixes3 additions9 changes0 removals
  • UI and audio
  • Gameplay
changedUI UpdateThis is my first official steam game and throughout it's development my skills have been improving. As a result, certain things are getting upgraded!
changedUI UpdateOne of the first areas I've been updating is the UI. I wanted to try and evoke the feeling of sitting in a futuristic cockpit where you're controlling the turret.
changedUI UpdateHealth is represented in the left bar as well as explicitly displayed in the bottom left
addedUI UpdateAny abilities the player may have are present in the new ability bar to the bottom
changedUI UpdateThere's a progress bar on the right to indicate how much of the wave has been defeated
addedUI UpdateNext to the progress bar is a 5 wave counter. The idea is that every 5 ways gameplay something will happen to mix up the gameplay slightly. Perhaps a new ability or buffs to the enemies.

Neon Blitz changes

changedThis is my first official steam game and throughout it's development my skills have been improving. As a result, certain things are getting upgraded!
changedOne of the first areas I've been updating is the UI. I wanted to try and evoke the feeling of sitting in a futuristic cockpit where you're controlling the turret.
changedHealth is represented in the left bar as well as explicitly displayed in the bottom left
addedAny abilities the player may have are present in the new ability bar to the bottom
changedThere's a progress bar on the right to indicate how much of the wave has been defeated

Welcome to the first official dev-log for Neon Blitz!

UI Update

This is my first official steam game and throughout it's development my skills have been improving. As a result, certain things are getting upgraded!

One of the first areas I've been updating is the UI. I wanted to try and evoke the feeling of sitting in a futuristic cockpit where you're controlling the turret.

  • Health is represented in the left bar as well as explicitly displayed in the bottom left

  • Any abilities the player may have are present in the new ability bar to the bottom

  • There's a progress bar on the right to indicate how much of the wave has been defeated

  • Next to the progress bar is a 5 wave counter. The idea is that every 5 ways gameplay something will happen to mix up the gameplay slightly. Perhaps a new ability or buffs to the enemies.

  • DNA which is used as a currency is displayed in the bottom right

  • Then in the top we have a timer indicating how long the current round has been going on.

Art Style

This new UI approach has a more restrained palette than I've shown previously. I've personally found the art style that I decided upon earlier difficult to use. So I've been rethinking the art style which has led to this new more detailed but also more restricted design.

Expect to see the characters and enemy designs updated as well!

I'm quite happy with the new direction and feel it gives me a lot more flexibility with overall visuals of the game.

That's all for this update! Stay tuned for more! If you haven't already, give me a follow on Twitter (not X).

Source

Steam News / 13 November 2024

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