Full notes
Full Neon Blight update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Merchants, the next major update 1.2.1.0 is available now! Lot's of work went into this one, to bring you more depth to gameplay.
What changed
- Gameplay
- Balance
- Store
- UI and audio
- Fixes
Neon Blight changes
Here's the patchnote:
Addition
Added punching: When no weapons are equipped, you can now punch.
Added Legendary Weapons: Weapons now have a rare chance of being a legendary. They will have boosted stats and a higher selling price.
Added a Marketplace that refreshes every in-game day. Selling weapons relics, and a daily legendary.
Shop upgrades revamped totalling to 24 upgrades (doubled from 12!). Now some upgrades can only be unlocked at certain shop ratings.
New discount upgrade lets you put discounts on items sold, customers are also going to give a better rating.
Revamped barter screen, making it clearer.
Customers now have randomized looks and names! There are currently thousands of possible combinations.
Shop regulars! Customers who have a good experience have a chance of returning to your shop. They usually come back on the same day every week. They are also willing to pay more for items! (needs an upgrade to unlock)
New Bartering Screen with customer details and a whole lot of *juice*.
Changes
Improved customer spawning system, used to be set on a semi random timer, now is percentage based.
Current weather affects the spawn rate of customers showing up.
Increased store rating milestones.
Mercs drop more weapons than other enemies.
QOL
Added a weather icon on the HUD.
Buildmode: Slightly altered layout for better categories.
- BuildmodeAdded the star rating requirement on the buttons.
Buildmode: Sorted prop buttons so locked props show at the bottom.
Bug Fixing
Fixed Depth issue with item pickups
Fixed Deathblade not fighting when shooting from distance
Lara now stays facing the direction you walked in.
dirty footprints now get saved.
Fixed storage containers breaking UI elements.
Fixed stats UI element disappearing when browsing between inventories.
Fixed the collision detection for removing props in buildmode.
Fixed font for stacks in inventory when in the store.
Blocked placing props near the entrance, to reduce pathfinding issues with customers.
"Better Equipped" quest description fixed. Was displaying the wrong description, causing completion confusion.
Fixed surface issue with sellmode ui.
Source
Changelog.gg summarizes and formats this update. How we read updates.
