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Steam News8 November 20232y ago

Enjoy 75% OFF in Bullet Heaven Fest

Hey everyone, Enrique here! 💥Bullet Heaven Fest is in full swing, and I'm thrilled to announce that Neon Blight is part of the festivities!💥 https://store.steampowered.

In this update3

Full notes

Full Neon Blight update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, Enrique here!

What changed

0 fixes3 additions7 changes0 removals
  • Store
  • Events
  • UI and audio
  • Maps
  • Gameplay
changed💥Bullet Heaven Fest is in full swing, and I'm thrilled to announce that Neon Blight is part of the festivities!💥https://store.steampowered.com/app/1360660/Neon_Blight/
changed💥Bullet Heaven Fest is in full swing, and I'm thrilled to announce that Neon Blight is part of the festivities!💥While I don't have a full update to share during this event, I've got some exciting developments to show you what's coming!
changedNew UILike I mentioned in the previous devlog, I’ve been busy revamping the UI system. This includes a complete overhaul of the main menu, pause menu, and even the death screen. These changes introduce a fresh style and a much smoother experience, particularly for those using controllers. Say goodbye to that pesky controller cursor!
addedDetailed MapI am currently rendering the map by hand, and it’s taking longer than expected. However, I'm making significant progress. You may have already noticed that some areas, particularly the research lab area, now have a different layout.
changedDetailed Map(This is my current progress, almost there!!)
addedRevamped Research LabI'm starting with new tilesets and layouts. Next up, I'll introduce entirely new assets and unique enemies for this area. Stay tuned for future updates on this exciting development.

Neon Blight changes

changedhttps://store.steampowered.com/app/1360660/Neon_Blight/
changedWhile I don't have a full update to share during this event, I've got some exciting developments to show you what's coming!
changedLike I mentioned in the previous devlog, I’ve been busy revamping the UI system. This includes a complete overhaul of the main menu, pause menu, and even the death screen. These changes introduce a fresh style and a much smoother experience, particularly for those using controllers. Say goodbye to that pesky controller cursor!
addedI am currently rendering the map by hand, and it’s taking longer than expected. However, I'm making significant progress. You may have already noticed that some areas, particularly the research lab area, now have a different layout.
changed(This is my current progress, almost there!!)

💥Bullet Heaven Fest is in full swing, and I'm thrilled to announce that Neon Blight is part of the festivities!💥

https://store.steampowered.com/app/1360660/Neon_Blight/

You can currently snatch the game for 75% off until the 20th! If you've been thinking about trying Neon Blight (or sharing it with a friend), now is the perfect time.

While I don't have a full update to share during this event, I've got some exciting developments to show you what's coming!

New UI

Like I mentioned in the previous devlog, I’ve been busy revamping the UI system. This includes a complete overhaul of the main menu, pause menu, and even the death screen. These changes introduce a fresh style and a much smoother experience, particularly for those using controllers. Say goodbye to that pesky controller cursor!

Detailed Map

I am currently rendering the map by hand, and it’s taking longer than expected. However, I'm making significant progress. You may have already noticed that some areas, particularly the research lab area, now have a different layout.

(This is my current progress, almost there!!)

Revamped Research Lab

The research lab was in need of some TLC, so I’m pouring some love in, with more to come!

I'm starting with new tilesets and layouts. Next up, I'll introduce entirely new assets and unique enemies for this area. Stay tuned for future updates on this exciting development.

Shop Management & New Props

Since launch, I've been eager to rework the shop management based on player feedback I've gathered online. Improving the experience will take some time, but that overhaul is coming in the future!

I’ll also be working on adding additional props that you’ll be able to place and use. As a sneak peek, I'd like to show you one of the new storage props!

If you’ve got any suggestions for props you’d like to see, please do let me know!

More to come…

I have other things planned that I’m not fully ready to showcase yet, such as customer contracts and supply drops. This is still in pre-production, and will be coming in future updates.

Conclusion

That’s it for now! Thank you for reading, and thank you for your continued support of the game. I’m aware updates have been coming out slowly, but I'm chipping away at them when I can. Hopefully that can change in the future!

Enjoy the fest, and I'll be in the back, working on the game and checking out demos!

Source

Steam News / 8 November 2023

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