In this update3
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Full Neon Blight update
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Repeated intro
Hey everyone, Enrique here!
What changed
- Store
- Events
- UI and audio
- Maps
- Gameplay
Neon Blight changes
💥Bullet Heaven Fest is in full swing, and I'm thrilled to announce that Neon Blight is part of the festivities!💥
https://store.steampowered.com/app/1360660/Neon_Blight/
You can currently snatch the game for 75% off until the 20th! If you've been thinking about trying Neon Blight (or sharing it with a friend), now is the perfect time.
While I don't have a full update to share during this event, I've got some exciting developments to show you what's coming!
New UI
Like I mentioned in the previous devlog, I’ve been busy revamping the UI system. This includes a complete overhaul of the main menu, pause menu, and even the death screen. These changes introduce a fresh style and a much smoother experience, particularly for those using controllers. Say goodbye to that pesky controller cursor!
Detailed Map
I am currently rendering the map by hand, and it’s taking longer than expected. However, I'm making significant progress. You may have already noticed that some areas, particularly the research lab area, now have a different layout.
(This is my current progress, almost there!!)
Revamped Research Lab
The research lab was in need of some TLC, so I’m pouring some love in, with more to come!
I'm starting with new tilesets and layouts. Next up, I'll introduce entirely new assets and unique enemies for this area. Stay tuned for future updates on this exciting development.
Shop Management & New Props
Since launch, I've been eager to rework the shop management based on player feedback I've gathered online. Improving the experience will take some time, but that overhaul is coming in the future!
I’ll also be working on adding additional props that you’ll be able to place and use. As a sneak peek, I'd like to show you one of the new storage props!
If you’ve got any suggestions for props you’d like to see, please do let me know!
More to come…
I have other things planned that I’m not fully ready to showcase yet, such as customer contracts and supply drops. This is still in pre-production, and will be coming in future updates.
Conclusion
That’s it for now! Thank you for reading, and thank you for your continued support of the game. I’m aware updates have been coming out slowly, but I'm chipping away at them when I can. Hopefully that can change in the future!
Enjoy the fest, and I'll be in the back, working on the game and checking out demos!
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