To everyone that sent in a feedback survey, we see you and we hear you! The feedback we have received has been immensely helpful insight and I wanted to talk about it a bit here! Bugs, crashes, and more bugs.
In this update6
Full notes
Full Neon Blight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes3 additions1 change0 removals
Performance
Compatibility
Gameplay
fixedBugs, crashes, and more bugs.One of the biggest concerns from the demo was the bugs and crashes. We see them and we are actively working on fixing them. A lot of the issues you’ve seen (and not seen..) have been fixed already! As a solo programmer, it’s a bit hard to get them all quickly, but I have a great QA team helping me out. We’ll get there!
fixedActual controller supportYes… The demo was plagued with controller support issues. From controllers not working at all to not being able to use KB+Mouse because a controller is plugged in, all of that has been fixed! You can now enjoy Neon Blight with any gamepad! I challenge you to find a gamepad that doesn’t work…(but please don’t really 🥺) Some improvements will be made in the future as well, such as aim assist!
changedWeapon rebalancingWe’ve noted that enemies feel spongy and take too long to kill. We will be going over some weapon rebalancing. No more starter weapon supremacy!
addedEnemy reworkEnemy AI has always been kind of a meh in my eyes, so this week I’m experimenting with new pathfinding and improving the AI’s general performance.
addedEnemy reworkWith the new AI, I hope to create more engaging (and less broken) enemies to fight!
addedWhat about the future?Well that’s a big question! We want to support Neon Blight for as long as possible. We are going to add more content, more features and more fixes for the indefinite future.
Neon Blight changes
fixedOne of the biggest concerns from the demo was the bugs and crashes. We see them and we are actively working on fixing them. A lot of the issues you’ve seen (and not seen..) have been fixed already! As a solo programmer, it’s a bit hard to get them all quickly, but I have a great QA team helping me out. We’ll get there!
fixedYes… The demo was plagued with controller support issues. From controllers not working at all to not being able to use KB+Mouse because a controller is plugged in, all of that has been fixed! You can now enjoy Neon Blight with any gamepad! I challenge you to find a gamepad that doesn’t work…(but please don’t really 🥺) Some improvements will be made in the future as well, such as aim assist!
changedWe’ve noted that enemies feel spongy and take too long to kill. We will be going over some weapon rebalancing. No more starter weapon supremacy!
addedEnemy AI has always been kind of a meh in my eyes, so this week I’m experimenting with new pathfinding and improving the AI’s general performance.
addedWith the new AI, I hope to create more engaging (and less broken) enemies to fight!
To everyone that sent in a feedback survey, we see you and we hear you! The feedback we have received has been immensely helpful insight and I wanted to talk about it a bit here!
Bugs, crashes, and more bugs.
One of the biggest concerns from the demo was the bugs and crashes. We see them and we are actively working on fixing them. A lot of the issues you’ve seen (and not seen..) have been fixed already! As a solo programmer, it’s a bit hard to get them all quickly, but I have a great QA team helping me out. We’ll get there!
Actual controller support
Yes… The demo was plagued with controller support issues. From controllers not working at all to not being able to use KB+Mouse because a controller is plugged in, all of that has been fixed! You can now enjoy Neon Blight with any gamepad! I challenge you to find a gamepad that doesn’t work…(but please don’t really 🥺) Some improvements will be made in the future as well, such as aim assist!
What’s coming post launch?
Weapon rebalancing
We’ve noted that enemies feel spongy and take too long to kill. We will be going over some weapon rebalancing. No more starter weapon supremacy!
Enemy rework
Enemy AI has always been kind of a meh in my eyes, so this week I’m experimenting with new pathfinding and improving the AI’s general performance.
With the new AI, I hope to create more engaging (and less broken) enemies to fight!
What about the future?
Well that’s a big question! We want to support Neon Blight for as long as possible. We are going to add more content, more features and more fixes for the indefinite future.
If you are interested in seeing what we are working on, we have a roadmap you can follow! You can also join our Discord to talk with the community and myself!