Full notes
Full Neon Ascending update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes2 additions2 changes0 removals
- Gameplay
- UI and audio
- Fixes
addedNew Talent Tree Nodes: A new talent for the Cutter allows its projectiles to reverse direction once they reach the edge of the screen.
addedNew Affix Module: The Wind Chaser module replaces the next projectile you fire with a new type.
changedImproved Fast-Forward Button: The fast-forward button is now available after wave 20 (previously it was hidden and only unlocked after wave 50).
fixedFixed some translation issues.
fixedFixed a bug where the final enemy in a projectile's path could not be hit correctly.
changedThe issue with the talent tree page background being too bright has been improved.
Neon Ascending changes
addedNew Talent Tree Nodes: A new talent for the Cutter allows its projectiles to reverse direction once they reach the edge of the screen.
addedNew Affix Module: The Wind Chaser module replaces the next projectile you fire with a new type.
changedImproved Fast-Forward Button: The fast-forward button is now available after wave 20 (previously it was hidden and only unlocked after wave 50).
fixedFixed some translation issues.
fixedFixed a bug where the final enemy in a projectile's path could not be hit correctly.
- New Talent Tree NodesA new talent for the Cutter allows its projectiles to reverse direction once they reach the edge of the screen.
- New Affix ModuleThe Wind Chaser module replaces the next projectile you fire with a new type.
- Improved Fast-Forward ButtonThe fast-forward button is now available after wave 20 (previously it was hidden and only unlocked after wave 50).
Fixed some translation issues.
Fixed a bug where the final enemy in a projectile's path could not be hit correctly.
The issue with the talent tree page background being too bright has been improved.
Source
Changelog.gg summarizes and formats this update. How we read updates.
