In this update2
Full notes
Full NEODRIVE update
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What changed
- Gameplay
- Fixes
- Store
NEODRIVE changes
Leaderboard ghosts are here! Struggling to see how someone got a certain time? Want to pace yourself against one of your friends? Now you can.
You can now view and play against other people's ghosts on the leaderboards by opening the new Leaderboards menu in-race and selecting their entry. To switch or remove the leaderboard ghost you're competing against, just select Reload Race from the pause menu.
There may be some lingering bugs because a lot of Steam-related code has changed, so bear with me. Some of them have been very tricky to find and test, and I want to get this code out soon, so your ghosts can be automatically uploaded along with your leaderboard scores and fill out the leaderboard for testing.
Please note that right now, nobody's scores will have ghosts attached to them, and you may see the "no ghost" message for a score.
When you load into a track, your best ghost will be automatically uploaded to Steam and only then will it be available to others.
All Changes
made in-race ghosts silent
fixed emissive UV coordinates on new optimized track pieces
added ghost score submission when loading and finishing a track
added a leaderboard viewer to the pre-race startline menu screen
completely refactored Steam backend from Facepunch Steamworks to Steamworks.NET
fixed a rare bug where timers wouldn't care whether they were paused or not
removed the (You) tag when viewing a ghost
Next Up
embedding cosmetics, shift mode, and input method in Ghost replays
more tracks, as always
more cosmetics
more achievements
Source
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