0.10.160 - Handling Stability, New Track & Demo Update
Recognize this view? I turned the small level I made for the title track into a Stage 4, based on its existing difficulty level.
In this update1
Full notes
Full NEODRIVE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions1 change0 removals
Maps
Fixes
Gameplay
changedRecognize this view? I turned the small level I made for the title track into a Stage 4, based on its existing difficulty level.
fixedAll Changesfixed an issue where the car could be flung off a magnetic track if the start or end of the track was pointing at the car’s current position
addedAll Changesadded a new track, Title Track
addedAll Changesuploaded a new build of the demo. no new tracks, but it has the tow hook charms and the slightly improved magnetic track physics (on the one magnetic track included in the demo, First Inversion)
NEODRIVE changes
changedRecognize this view? I turned the small level I made for the title track into a Stage 4, based on its existing difficulty level.
fixedfixed an issue where the car could be flung off a magnetic track if the start or end of the track was pointing at the car’s current position
addedadded a new track, Title Track
addeduploaded a new build of the demo. no new tracks, but it has the tow hook charms and the slightly improved magnetic track physics (on the one magnetic track included in the demo, First Inversion)
Recognize this view? I turned the small level I made for the title track into a Stage 4, based on its existing difficulty level.
All Changes
fixed an issue where the car could be flung off a magnetic track if the start or end of the track was pointing at the car’s current position
added a new track, Title Track
uploaded a new build of the demo. no new tracks, but it has the tow hook charms and the slightly improved magnetic track physics (on the one magnetic track included in the demo, First Inversion)
You can watch a recording of a sub-author time here: