Full notes
Full NEO Impossible Bosses update
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What changed
- Fixes
Hi all! Here are the patch notes for NEO Impossible Bosses v1.01!
Changes
- Desync detection is now implemented. The game will be able to detect a desync across all players; and when it does so it will stop the game and let the host pick retry or return to hub. Desyncs are nasty bugs for me to fix, please try to make a post (with the replays attached) in the forums with information on what you were doing before the desync happened! - The Auto-Attack frequency of boss encounters will now scale based on the number of players. ie. The boss will use abilities more frequently if there are more players in game.
Encounters tweaked
: Deadly Boss Machine, Madrona The Dragon Matriarch, Ji'loch the Imprisoned, Arimas the One-Eyed Horror, The Twin Frost Elementals. - Arimas the One-Eyed Horror: The Void Tear ability and Extinguish ability now restore health to the boss, giving it a fresh feel. - Madrona The Dragon Matriarch: The boss's attacks now apply a debuff called 'Armor Break', which reduces the hit unit's Armor (stacks!). Some abilities have damage values tweaked. - Ji'loch the Imprisoned: Binding duration changed to 8/5/3 seconds(based on difficulty) and Binding cooldown changed to 60 seconds. Some abilities have damage values tweaked. - Some status effects that occur will no longer trigger when target is invulnerable. - Maximum boss minion count reduced to 32. - Priestess: Hallowed Heal mana cost changed to 20 from 15. Healing Spirit mana cost changed to 35 from 18. Holy Nova mana cost changed to 30 from 20. - Paladin: Matyr mana cost changed to 90 from 70.
Fixes
- Fixed Leaderboard display issue - Fixed bug whereby non-host players could not choose a Flask while in multiplayer - Fixed issue where a unit no longer receives commands when it gets incapacitated on finishing a channeled ability. (Involved encounters: Ji'loch the Imprisoned) - Best-case fix for some desyncs. As always, the leaderboards have been reset each time we move to a new patch. Healing/resurrecting felt a little too strong, hence the changes to the mana costs. Have fun boss-slaying!
Source
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