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Full Nemithia update
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Repeated intro
Greetings everyone!
What changed
- Gameplay
- UI and audio
- Balance
- Events
- Performance
- Store
Nemithia changes
I'm happy to announce that the newest version of Nemithia is now live, after a long development process.
I want to also apologize for the delays in getting this update out. I had a lot of personal issues during the last year and ended up not being able to proceed with the development as I had hoped to. Hopefully, the next updates won't take as long to come out!
With that out of the way, let's go to the release notes!
Release Notes
New Features
- Menu Overhaul Fight menuChanged from buttons with text to icons Pause Menu: Added icons to the options in the Pause Menu
Stat growth popup Remade the Victory screen to show the character's exp gain/level up separately and then show the item drops earned from the fight;Remade the Defeat screen to be separate from the Victory Screen to better highlight a defeat.
New Music Added new music for the following: Title ScreenArcadeBoss battleAramore ForestFightsIntro Chapter when the Drakians are invading
Fight music Fixed fight music speeding up whenever a party member is below 25% and make it trigger only when the party's average hp is below 25%
Chapter 1 Remake The 1st chapter of the story has been remade to include more lore about the world, the tale of Arthur Runescar, and more.
Team + Character + Item menu overhaul Party now shows as orange-colored characters in the Team MenuThe team menu now shows characters on both pagesThe item menu was changed to a tabbed window that filters items by categoryCharacter summary now shows tabs for:Character info + statsGrimoire and SpellsEquipmentElement mastery
Improvements to load times Slight improvement to the load times by optimizing the code to generate sprites based on the character's equipment.
Crops respawn time Crops respawn timer has been set to 30 minutes of real-world time.
Intro Added Story Intro and tutorial so the player can learn more about the world and the story
New Character Sprites Remade all character sprites in a new style
Minigame adjustments Less time for boulder breaking minigameLess time for dodge the rocks gameGive some money back at the end of the gameGive some item rewards depending on the gamePossible rewards:CollectiblesItems to raise a certain stat
Fight System adjustments Performance improvements to the fighting system
Interior Lighting Added lights to the interior of houses, shops, etc.
Mobs in overworld Mobs will now spawn in the overworld instead of being random encounters, some will also run towards the player.
New Health and Mana icons Added new HP and MP icons for fights to highlight better what the bars represent
Skip dialogue button Added a button to skip dialogue, currently mapped to Backspace on the keyboard.
Day/Night Cycle improvements Changed the Day/Night cycle so that 1 real-world hour equals 1 day in the game
Bugs Fixed
Teleport after fight in dungeon After any fight in a dungeon, the player was sent to an out-of-bounds location in the dungeon map
Arcade machines not allowing replay Arcade machines were not allowing replay
Spells not launching Spells like Lightning Bomb would appear on top of the character and not launch at its target
MP in fights Fixed MP(Magic Points) not being drained on spell usage
Fix for Waystone message Fixed the message that shows up whenever the player interacts with a Waystone
Crops Collision Detection Sometimes when trying to pickup a crop(example: carrots) it wouldn't detect the collision properly
Fix for input icons Fixed the icons that show the inputs for determined actions for the current controller/keyboard
As usual if anyone wants to report a bug or give feedback on the game, feel free to do so via the following methods: Opening a new ticket: Ticket System Sending an email to: nunodiogo@omegaleo.pt
Commenting on the discord server: Discord Server
With this I wish everyone happy holidays and also a happy new year!
Source
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