Full notes
Full Nemithia update
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Repeated intro
Greetings everyone,
What changed
- Compatibility
- Gameplay
- Maps
- Balance
- UI and audio
- Server
Nemithia changes
I apologize for the delay on bringing a new update for the game's public beta v1.5.0, been having some trouble balancing my work, university studies, and my duties as the game developer, work has been quite demanding these past few months and it has taken a bit of a toll on me and I apologize.
With that out of the way, here are the changes brought with this new update:
Bugs
Dungeon generation
Temporarily disabled dungeons due to an issue with the way dungeon rooms are generated, allowing the possibility for the player to get soft-locked if the dungeon key is generated on a side blocked by the boss room;
In place of the usual dungeon entrances, there's now a statue in the forest part of the map that generates fights with the bosses currently available in the game, and future bosses as soon as they are made available.
Spells not launching
Fixed an issue with spells like Lightning Bomb appearing on top of the character and not being launched, causing a soft-lock mid-fight.
Crops collision detection
Fixed an issue where the collision detection for crops wasn't working properly so the player wouldn't be able to pick up the crop they were looking at.
Changes
Post-fight screens
The victory screen has been remade to show the character's exp gain/level up separately and display the item drops after the characters;
The defeat screen as been remade to be separate from the victory screen so as to better highlight a defeat.
Menu overhaul
Removed the party option from the pause menu as it was no longer necessary
Team menu
Party members are now highlighted in orange;
The menu now shows the list of characters on both pages;
Item Menu
The item menu was changed to a tabbed window that now allows players to filter them by category.
Character summary screen
This screen now shows the following tabs
Character information and stats
Grimoire and spells
Equipment (and allow equipment to be changed in this screen)
Element mastery (which will have a big role later on in the story)
Pause menu
Added icons to the pause menu options
Minigame adjustments
The boulder breaking and dodge the rocks minigames now take less time to finish;
Minigames now give some money back at the end;
Minigames now have a chance to give an item to raise a determined stat at the end.
Day/Night cycle adjustments
Changed the day/night cycle so that now 1 real-world hour is equal to a full day in the game
Implemented a button mapping to allow players to skip the dialogue (still in testing)
New music
Added new music for:
Title Screen
Arcade
Boss battle
Aramore forest
Fights
Intro chapter when the drakians are invading
For instructions on how to switch to the public beta branch please look at the following video: https://www.youtube.com/shorts/kUxfSahq1wE
This has been everything that's been done so far in terms of development, hopefully I'll be able to bring more regular updates soon.
As always any and all feedback is welcome and appreciated, the best options for it are either on the GitHub discussions forum or the discord server or via email to nunodiogo@omegaleo.pt.
Thank you for your continued support and I hope you'll keep enjoying the game.
Kind Regards, Nuno "Omega Leo" Diogo
Source
Changelog.gg summarizes and formats this update. How we read updates.
