HomeGamesUpdatesPricingMethodology
Steam News19 February 20242y ago

19th February 2024 Public Beta Update

Greetings everyone, I apologize for the delay on bringing a new update for the game's public beta v1.5.

Full notes

Full Nemithia update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings everyone,

What changed

2 fixes5 additions4 changes1 removal
  • Compatibility
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Server
addedI apologize for the delay on bringing a new update for the game's public beta v1.5.0, been having some trouble balancing my work, university studies, and my duties as the game developer, work has been quite demanding these past few months and it has taken a bit of a toll on me and I apologize.
addedWith that out of the way, here are the changes brought with this new update:
removedDungeon generation Temporarily disabled dungeons due to an issue with the way dungeon rooms are generated, allowing the possibility for the player to get soft-locked if the dungeon key is generated on a side blocked by the boss room; In place of the usual dungeon entrances, there's now a statue in the forest part of the map that generates fights with the bosses currently available in the game, and future bosses as soon as they are made available.
fixedSpells not launching Fixed an issue with spells like Lightning Bomb appearing on top of the character and not being launched, causing a soft-lock mid-fight.
fixedCrops collision detection Fixed an issue where the collision detection for crops wasn't working properly so the player wouldn't be able to pick up the crop they were looking at.
addedMenu overhaul Removed the party option from the pause menu as it was no longer necessary Team menu Party members are now highlighted in orange; The menu now shows the list of characters on both pages; Item Menu The item menu was changed to a tabbed window that now allows players to filter them by category. Character summary screen This screen now shows the following tabs Character information and stats Grimoire and spells Equipment (and allow equipment to be changed in this screen) Element mastery (which will have a big role later on in the story) Pause menu Added icons to the pause menu options

Nemithia changes

addedI apologize for the delay on bringing a new update for the game's public beta v1.5.0, been having some trouble balancing my work, university studies, and my duties as the game developer, work has been quite demanding these past few months and it has taken a bit of a toll on me and I apologize.
addedWith that out of the way, here are the changes brought with this new update:
removedDungeon generation Temporarily disabled dungeons due to an issue with the way dungeon rooms are generated, allowing the possibility for the player to get soft-locked if the dungeon key is generated on a side blocked by the boss room; In place of the usual dungeon entrances, there's now a statue in the forest part of the map that generates fights with the bosses currently available in the game, and future bosses as soon as they are made available.
fixedSpells not launching Fixed an issue with spells like Lightning Bomb appearing on top of the character and not being launched, causing a soft-lock mid-fight.
fixedCrops collision detection Fixed an issue where the collision detection for crops wasn't working properly so the player wouldn't be able to pick up the crop they were looking at.

I apologize for the delay on bringing a new update for the game's public beta v1.5.0, been having some trouble balancing my work, university studies, and my duties as the game developer, work has been quite demanding these past few months and it has taken a bit of a toll on me and I apologize.

With that out of the way, here are the changes brought with this new update:

Bugs

  • Dungeon generation

    • Temporarily disabled dungeons due to an issue with the way dungeon rooms are generated, allowing the possibility for the player to get soft-locked if the dungeon key is generated on a side blocked by the boss room;

    • In place of the usual dungeon entrances, there's now a statue in the forest part of the map that generates fights with the bosses currently available in the game, and future bosses as soon as they are made available.

  • Spells not launching

    • Fixed an issue with spells like Lightning Bomb appearing on top of the character and not being launched, causing a soft-lock mid-fight.

  • Crops collision detection

    • Fixed an issue where the collision detection for crops wasn't working properly so the player wouldn't be able to pick up the crop they were looking at.

Changes

  • Post-fight screens

    • The victory screen has been remade to show the character's exp gain/level up separately and display the item drops after the characters;

    • The defeat screen as been remade to be separate from the victory screen so as to better highlight a defeat.

  • Menu overhaul

    • Removed the party option from the pause menu as it was no longer necessary

    • Team menu

      • Party members are now highlighted in orange;

      • The menu now shows the list of characters on both pages;

    • Item Menu

      • The item menu was changed to a tabbed window that now allows players to filter them by category.

    • Character summary screen

      • This screen now shows the following tabs

        • Character information and stats

        • Grimoire and spells

        • Equipment (and allow equipment to be changed in this screen)

        • Element mastery (which will have a big role later on in the story)

    • Pause menu

      • Added icons to the pause menu options

  • Minigame adjustments

    • The boulder breaking and dodge the rocks minigames now take less time to finish;

    • Minigames now give some money back at the end;

    • Minigames now have a chance to give an item to raise a determined stat at the end.

  • Day/Night cycle adjustments

    • Changed the day/night cycle so that now 1 real-world hour is equal to a full day in the game

  • Implemented a button mapping to allow players to skip the dialogue (still in testing)

  • New music

    • Added new music for:

      • Title Screen

      • Arcade

      • Boss battle

      • Aramore forest

      • Fights

      • Intro chapter when the drakians are invading

For instructions on how to switch to the public beta branch please look at the following video: https://www.youtube.com/shorts/kUxfSahq1wE

This has been everything that's been done so far in terms of development, hopefully I'll be able to bring more regular updates soon.

As always any and all feedback is welcome and appreciated, the best options for it are either on the GitHub discussions forum or the discord server or via email to nunodiogo@omegaleo.pt.

Thank you for your continued support and I hope you'll keep enjoying the game.

Kind Regards, Nuno "Omega Leo" Diogo

Source

Steam News / 19 February 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.