In this update7
Full notes
Full Nemire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
Nemire changes
Necromancers,
Two most reported and hardest to squish bugs have now been resolved. Units will no longer stand on other units and the game should not hang on round starts.
Fixes
Enemy units standing on other units
On specific conditions enemy used to ignore other units standing on a tile. Now it will properly evaluate possible target locations and choose an appropriate path.
Game hanging on round start
Game used to hang on round start due to Damage numbers and some UI elements and how the animation was being handled. I've reworked damage numbers completely, it now used more efficient way of animating. Problematic UI animations are now streamlined too.
Quality of Life
Unit XP
Unit XP is now displayed with a bar on unit select and on the tombstone.
Ultra-wide screen
UI improvements done for ultra-wide screens. UI should mostly behave normally now. Mostly.
Thank You, Necromancers
In-game feedback
In-game feedback form has officially helped to defeat one of the most annoying bugs in the game. Your feedback makes the game better for everyone.
What's next?
You can expect similar update cadence of weekly and bi-weekly updates. Most focus will be on bug fixing and QoL improvements. However there are more content and features I want to put into the game too.
What do you want to see in the game?
Source
Changelog.gg summarizes and formats this update. How we read updates.
