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Steam News16 March 20242y ago

Bug fixes and QoL. Update 1.0.8

Necromancers, Two most reported and hardest to squish bugs have now been resolved. Units will no longer stand on other units and the game should not hang on round starts.

In this update7

Full notes

Full Nemire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions3 changes0 removals
  • Fixes
  • UI and audio
  • Gameplay
fixedNecromancers,Two most reported and hardest to squish bugs have now been resolved. Units will no longer stand on other units and the game should not hang on round starts.
changedGame hanging on round startGame used to hang on round start due to Damage numbers and some UI elements and how the animation was being handled. I've reworked damage numbers completely, it now used more efficient way of animating. Problematic UI animations are now streamlined too.
changedUltra-wide screenUI improvements done for ultra-wide screens. UI should mostly behave normally now. Mostly.
changedWhat's next?You can expect similar update cadence of weekly and bi-weekly updates. Most focus will be on bug fixing and QoL improvements. However there are more content and features I want to put into the game too.

Nemire changes

fixedTwo most reported and hardest to squish bugs have now been resolved. Units will no longer stand on other units and the game should not hang on round starts.
changedGame used to hang on round start due to Damage numbers and some UI elements and how the animation was being handled. I've reworked damage numbers completely, it now used more efficient way of animating. Problematic UI animations are now streamlined too.
changedUI improvements done for ultra-wide screens. UI should mostly behave normally now. Mostly.
changedYou can expect similar update cadence of weekly and bi-weekly updates. Most focus will be on bug fixing and QoL improvements. However there are more content and features I want to put into the game too.

Necromancers,

Two most reported and hardest to squish bugs have now been resolved. Units will no longer stand on other units and the game should not hang on round starts.

Fixes

Enemy units standing on other units

On specific conditions enemy used to ignore other units standing on a tile. Now it will properly evaluate possible target locations and choose an appropriate path.

Game hanging on round start

Game used to hang on round start due to Damage numbers and some UI elements and how the animation was being handled. I've reworked damage numbers completely, it now used more efficient way of animating. Problematic UI animations are now streamlined too.

Quality of Life

Unit XP

Unit XP is now displayed with a bar on unit select and on the tombstone.

Ultra-wide screen

UI improvements done for ultra-wide screens. UI should mostly behave normally now. Mostly.

Thank You, Necromancers

In-game feedback

In-game feedback form has officially helped to defeat one of the most annoying bugs in the game. Your feedback makes the game better for everyone.

What's next?

You can expect similar update cadence of weekly and bi-weekly updates. Most focus will be on bug fixing and QoL improvements. However there are more content and features I want to put into the game too.

What do you want to see in the game?

Source

Steam News / 16 March 2024

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