In this update3
Full notes
Full Nemire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Nemire changes
Necromancers,
We have summoned 1817 undead and slain 3615 humans so far. This patch aims to solve some of the most common feedback - difficulty and fairness.
New features
Teleportation area
Human reinforcement teleportation area is now visually represented by a portal and a marker. All reinforcements will teleport to that area. No more teleports right next to your units.
Instant feedback
Provide feedback without leaving the game!
Class select
Select undead unit class while summoning from 3/2/1 units based on difficulty (easy/normal/hard)
Adjustments
Missions now grant slightly more essence
Healing unit injury now costs 1/2/3 essence per week based on difficulty (easy/normal/hard). Instead of flat 3.
Reinforcements now happen after enemy turn - before human turn. Players will be able to react to the reinforcements during their turn before they make a move.
Fixes
Essence count shown as 999999 on run end. Now counts and displays properly.
Boss missions not showing correct human strength number. It now adds boss' strength to display.
Added missing tooltips.
Source
Changelog.gg summarizes and formats this update. How we read updates.
