Full notes
Full Nemesis: Lockdown update
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What changed
- Server
- Gameplay
- Fixes
- UI and audio
- Events
- Balance
Hello everyone!
It's almost one month after we've launched Nemesis Lockdown and we want to thank you once again for all of your support and feedback that you gave to us in Steam discussions and on our Discord server. It is a pleasure to have a community like that!
Obviously, our team was working hard on improving the game and today we have just uploaded patch implementing all the improvements we were able to make! We hope that you will like all the changes - but we are obviously not done and much more is to come!
Tl;dr - we have fixed A LOOOOT of small bugs, improved representation of some elements of the game, improved multiplayer matchmaking experience and added TONS of quality of like improvements.
The full list of changes:
Server list connecting issues fix
Contamination cards scanner
New exploration tokens: Danger and Silence
Exploration tokens during the standard move
Ban list: player can't rejoin after kick.
Disconnect info messages. (Kick, Timeout, Player number exceeded, etc.)
Maintenance Plan Action (fix)
Defense Plan Action (fix)
Master Plan Action (fix)
Workspace Plan Action (fix)
Defense Control Room Action (fix)
Dropping Cave Plans, Thermite Charge, Antidote, Taser, Door Pilot, Grenade will spawn a good item on the ground instead of the Assault Rifle
Fixed Sentry's card Quarantine: without power and in room with Malfunction
Reworking the action of the Repository Room
Action results after crafting
Reducing the logout and reconnect message time
New sound on activating quest items
Adding the possibility of getting Quest Heavy Items only when we have a free slot for Heavy Item
Added a description of Rolling Noises in Quest Item: Wail
Drop Heavy Items fix
Actions from Cheat Codes and Main Gate Key can be used in room with malfunction and without power
The Event Phase starts after displaying the action result popup
Proper action name in the Interrupt window.
Contaminated Room can't be destroyed.
Character panel (light fix)
Kick player button moved to the right side.
Improved action cards refresh
Action result when leaving the Base
Information about Activated and Not Activated Knowledge Token in the Knowledge Tooltip
Add Computer to Testing Lab Room
Fixed Vent Control Room Action
The Elevator Action Popup now shows a right floor
The Rest Action Popup now shows a right Player name
Adding a description of the Neutralizer
Removal of Polish texts from popups
Fixing Queen animation when she spawned as the first Intruder
Having a Slime and Enviro-suit or Battle Suit does not cause Danger if rolls Silence
New DMG popups
Intruder shooting fix - damage is dealt after the animation
Fixed intruder retreat log
Removed hover animation when selecting an intruder
Replacing Heavy Wounds with Serious Wounds
Animations improvements
Noise roll added when escaping to a bunker
Fixed a bug related to wounding and the possibility of interacting with characters in CSS
Fixed fire damage to characters in CSS
Different icons designation for "Check any 2 Unexplored Rooms"
Here's a preview of some of the changes we have made:
New exploration tokens:
Danger:
Silence:
Contamination cards scanner:
We know that there's still a lot to do and more updates will come soon. In the meantime you can join our Discord server and talk with our Community or leave us a feedback, we would appreciate that :)
Until next time!
https://store.steampowered.com/app/1915550/Nemesis_Lockdown/
Source
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