Full notes
Full Nemesis: Distress update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- UI and audio
- Balance
Nemesis: Distress changes
It took us a while… but we’re back with a big patch with a lot of exciting stuff inside! A lot of new additions, changes, improvements, and fixes! Are you ready? Let’s start ;)
First of all, we would like to thank everyone who supports the game. We read the feedback you leave us. It helped us a lot, and we appreciate it! The development of the game is ongoing, and this is just the beginning of our journey. There is much more to come!
There are 5 main things that today's patch brings alongside others:
New main and side missions
We’ve added completely new main missions and malfunctions. We don’t want to spoil anything, just to make it more exciting for you ;) We hope you’ll like it!
All-new ping system
We created an entirely new ping system to improve communication between players. You will be able to tag elements in the game and quickly send pre-written messages to other crew members.
Unique traits for each character
From now on every character has a different set of two unique traits - one passive and one active. Active ones need to be initiated by pressing a dedicated button (“R” by default), while passive ones are always in effect.
Active traits will either consume Enzymes upon activation or require a cooldown period between uses.
Enzymes required for Active traits:
In the previous version of the game, they were called “loot”, and you could find epic or legendary loot. With this patch, it has changed, and instead of loot, we have Enzymes that are turned into Experience at the end of the game or can be used to activate the character trait. Each type of Enzyme costs a different amount of points.
Completely new weapons and items
- Decoy Gun
With its help you can create a movable distraction to draw the attention of the Intruders away from you and the rest of the crew.
- Plasma Gun
A powerful weapon, sending out a plasma beam that wreaks havoc. This weapon can become very useful.
- Glowstick
One of the new items is a glowstick. It will illuminate dark corners while keeping you at a safe distance.
- Medical boosters
They will give your characters various boosts for a short time. Remember that any medical booster can cause side effects, sometimes even serious ones, so use them carefully.
Some of the new items are much rarer than others. They’re not guaranteed to appear in every play session.
New secret room on the ship
To help you with your missions, we’ve created a secret room called “The Armory”. It’s a special room that can’t be hacked or unlocked through a Workstation. To open it you will need to find a special, hidden access card or solve a number of malfunctions.
Will you be able to get in there and see what's inside? ;)
That’s it! We hope you all will be happy and excited about the new additions to the game, and good luck out there!
And here are the rest of the patch notes:
new training/tutorial room
created a Compendium with information on all aspects of the game
new music and SFX
added a special way to kill the Adult Intruder
ship lights can now go out completely
Source
Changelog.gg summarizes and formats this update. How we read updates.
