Full notes
Full Nemesis: Distress update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello!
What changed
- Performance
- Server
- Gameplay
- UI and audio
- Maps
- Balance
Nemesis: Distress changes
Patch 0.91 is now live!
In this patch we mainly focused on optimizing the game in three aspects:
Game performance;
Bandwith and latency;
Server performance
Our team worked hard to deliver those changes as fast as they can, cause we know how important it is not only for us but mostly for you.
Moreover, we’ve fixed some problems that caused crashes and made changes in terms of the game itself i.e by increasing inventory size in backpack from 2 to 4, and by adding a map marker after player death.
Additionally from now, whenever a patch will be released, a pop-up in the main menu, that informs about required game update will appear.
Game performance optimization (UI, Animations, Items, Level Streaming, Geometry, Level Art, Lighting, Distance Culling )
Bandwidth and latency optimization (AI movement, Items, Ability System, Workstation, Weeds)
Server performance optimization (AI movement and decision making, Evolution, Items Spawn)
Added main menu popup, that informs about required game update
Added tooltip for lobby rank
Updated Arm Device Inventory tooltip
Updated ast style for UI sliders, dropdown, checkboxes, lobby mission selection and mute/unmute buttons
Updated enemy and weed burning effect VFX
Increased number of items in inventory from 2 to 4
Fix typos in input settings
Added tutorial video for Heavy Items.
Turned off spider's jump attack in first two tutorials.
Added capsule randomization for Find Data Disc mission
Added map marker after player death
Fix dead player items spawn
Fix crash when throwing an item
Added missing ledges
Automatic Unstack when player falls out into the void
Updated Starting items for Player Characters
Changed game rank calculation for games played by players of different ranks
Increased time of locking the door by using a lockpick or workstation computer
Decreased cooldown of door management by using workstation computer
Increased mine explosion range
Increased range of Paralyzer shot
Reduced the number of throwables and loot items
As we said in the previous patch, our biggest priority right now is to bring the game to the satisfactory technical condition. Before we start implementing your suggestions, making general changes to the game, as well as adding new content, we must get rid of the bugs. We are aware that some of them spoil the game, therefore our next step is to fix them.
Your feedback is really helpful to us both in terms of problems and also suggestions, so if you have something that’s on your mind, let us know :)
At the end, we would like to thank you for all of your suggestions and reports about bugs, we really appreciate it, and we count on your feedback also in this patch :).
If you like the game and all the big changes - make sure to leave a positive review!
Until next time!
https://store.steampowered.com/app/1343620/Nemesis_Distress/
Source
Changelog.gg summarizes and formats this update. How we read updates.
