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Steam News27 December 20256mo ago

Nekurogahara: Psycho Ronins - Update (12/27/2025)

This update adds tutorials, new mechanics, balancing and small Ui changes /// added 2 advanced tutorials "Weapon Clash" and "Deflects" I'm still working on more tutorials (about 11 more so far) /// Enraged mechanic adde

Full notes

Full Nekurogahara: Psycho Ronins update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions4 changes2 removals
  • UI and audio
  • Gameplay
  • Balance
  • Events
  • Fixes
addedThis update adds tutorials, new mechanics, balancing and small Ui changes
addedadded 2 advanced tutorials "Weapon Clash" and "Deflects"
addedEnraged mechanic added:
added--- killing Gold asuras has a chance to enrage your equipped weapons; the effect nulls durability damage and adds 2x damage increase; the effect ends after you landed a few hits
changed--- landing consecutive hits and weapon clashes will enrage your equipped weapons (also valid for unarmed combat); the effect increases damage with every attack landed after the effect is active, and ends if you get hit; enemies can become enraged too
changed--- drawing a weapon from unarmed enrages the weapon; the effect buffs damage by 4x for 1 second or for 1 attack (this is to promote a quick draw playstyle)

Nekurogahara: Psycho Ronins changes

addedThis update adds tutorials, new mechanics, balancing and small Ui changes
addedadded 2 advanced tutorials "Weapon Clash" and "Deflects"
addedEnraged mechanic added:
added--- killing Gold asuras has a chance to enrage your equipped weapons; the effect nulls durability damage and adds 2x damage increase; the effect ends after you landed a few hits
changed--- landing consecutive hits and weapon clashes will enrage your equipped weapons (also valid for unarmed combat); the effect increases damage with every attack landed after the effect is active, and ends if you get hit; enemies can become enraged too

This update adds tutorials, new mechanics, balancing and small Ui changes

///

  • added 2 advanced tutorials "Weapon Clash" and "Deflects"

I'm still working on more tutorials (about 11 more so far)

///

  • Enraged mechanic added:

---- killing Gold asuras has a chance to enrage your equipped weapons; the effect nulls durability damage and adds 2x damage increase; the effect ends after you landed a few hits

---- landing consecutive hits and weapon clashes will enrage your equipped weapons (also valid for unarmed combat); the effect increases damage with every attack landed after the effect is active, and ends if you get hit; enemies can become enraged too

---- drawing a weapon from unarmed enrages the weapon; the effect buffs damage by 4x for 1 second or for 1 attack (this is to promote a quick draw playstyle)

------------ all effects end if you unequip your weapons

///

  • added a color behind combat action inputs (dark blue) to signal when an action will change the stance; the color updates in real time

  • improved several vfx/sfx to add more impact to combat and a better overall feel

  • the slowest attacks can no longer be canceled during recovery to help the action have more impact

  • changed dashing away with motion inputs while locked on and near the enemy to a dodge (keeps iframes vs everything but cannot be canceled; dashing away has iframes vs everything and can be canceled, so there was no reason to use the rest of the combat motion options)

  • Shinobi class no longer heals by destroying and rolling in blood (this change is to balance the class, and make the Ronin class unique in this sense)

  • fixed a bug that could cause the focus camera (the camera that focuses on enemies and events) to have its view blocked by obstacles

  • fixed a bug that could cause problems when quitting the game right before a death hit

///

As always: thank you for playing the game, and don't hesitate to report bugs on the pinned discussions' post.

Source

Steam News / 27 December 2025

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