Full notes
Full Nekurogahara: Psycho Ronins update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Events
- Fixes
Nekurogahara: Psycho Ronins changes
This update adds tutorials, new mechanics, balancing and small Ui changes
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added 2 advanced tutorials "Weapon Clash" and "Deflects"
I'm still working on more tutorials (about 11 more so far)
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Enraged mechanic added:
---- killing Gold asuras has a chance to enrage your equipped weapons; the effect nulls durability damage and adds 2x damage increase; the effect ends after you landed a few hits
---- landing consecutive hits and weapon clashes will enrage your equipped weapons (also valid for unarmed combat); the effect increases damage with every attack landed after the effect is active, and ends if you get hit; enemies can become enraged too
---- drawing a weapon from unarmed enrages the weapon; the effect buffs damage by 4x for 1 second or for 1 attack (this is to promote a quick draw playstyle)
------------ all effects end if you unequip your weapons
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added a color behind combat action inputs (dark blue) to signal when an action will change the stance; the color updates in real time
improved several vfx/sfx to add more impact to combat and a better overall feel
the slowest attacks can no longer be canceled during recovery to help the action have more impact
changed dashing away with motion inputs while locked on and near the enemy to a dodge (keeps iframes vs everything but cannot be canceled; dashing away has iframes vs everything and can be canceled, so there was no reason to use the rest of the combat motion options)
Shinobi class no longer heals by destroying and rolling in blood (this change is to balance the class, and make the Ronin class unique in this sense)
fixed a bug that could cause the focus camera (the camera that focuses on enemies and events) to have its view blocked by obstacles
fixed a bug that could cause problems when quitting the game right before a death hit
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As always: thank you for playing the game, and don't hesitate to report bugs on the pinned discussions' post.
Source
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