In this update4
Full notes
Full Neko Ghost, Jump! update
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Repeated intro
Hello everyone! We hope you are all doing well and had a great Summer. It's crazy to believe that we're about to enter Fall already... can we restart Summer again, please?
What changed
- Gameplay
- Events
- Store
- UI and audio
- Fixes
Neko Ghost, Jump! changes
In this update, we bring some new content, one of the last major features, lots of bugs squashed, and balances/tweaks to gameplay and level design.
NEW
Achievements (and lots of them!) are finally in
Boss Rewards (check out your Home's wardrobe after defeating a boss!)
Finish Game final cinematic added
Final levels of the Pirate Ship world
New shop items added
IMPROVED
Now able to equip wardrobe sets at the shop (set items are designed with a star icon)
Can now see how many of and what type of enemies & coins before starting a new level
Art improvements in various worlds
Level designs in various worlds tweaked to be slightly less difficult
On a save game removal using the Steam account name, you will no longer have to wait to create a new one
Ghostform transition back to Catform (physical body) is much faster, especially if really close
Various bosses had their fights tweaked to be fairer
Various enemies tweaked to be fairer (sometimes just making them easier to kill)
FIXED
Lots of bugs
NEXT
Localization to as many languages as possible
Final tweaks to all cinematics
Final UI/UX pass
Final gameplay pass
As you can see, there are a lot of "Final" things in the next update. It will most likely be our 1.0 release, until the updates get broken down. Thanks so much for your continued support of the game.
If you wish to chat about any feedback or file bug reports, please jump on our Discord: https://discord.gg/NekoGhostJump
Source
Changelog.gg summarizes and formats this update. How we read updates.
