Full notes
Full Neko Ghost, Jump! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Neko Ghost, Jump! changes
Welcome to Neko Ghost, Jump!'s Early Access.
The demo hasn't been updated as of this post, so the experience between the demo and the Early Access version will be different.
There should be easily 6+ hours of gameplay available to you as of launch day, even more so if you are going for speedrun times or trying to collect all paws in every level.
This is just one step into the full release of the game.
You will be seeing regular updates, which will include additional content, balancing, bug fixes, improved art, new story bits, and more.
Your feedback and ideas will be instrumental during this time period. Please consider leaving your thoughts after trying out the game. No feedback or idea is too insignificant, if I can make your experience more enjoyable, I'll do my very best to accommodate.
Thank you for your continued support and please enjoy what we have to offer.
-Victor and the rest of the Neko Ghost, Jump! team.
Source
Changelog.gg summarizes and formats this update. How we read updates.
