In this update2
Full notes
Full Neko Ghost, Jump! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Compatibility
- Performance
Neko Ghost, Jump! changes
Tiny Team 2021
The great folks at Yogscast are once again supporting indie developers with their Tiny Teams event this year.
They'll be streaming the latest version of Neko Ghost, Jump! live on Twitch Tuesday the 10th at 12 PM PST /2 PM CST/3 PM EST/8 PM BST
Game Update
This brings us to version 0.9.2.0 of the game. The last 10% of the game has been taking a little longer to finish up, but that's because we are adding as much polish as possible before launch. We're trying to squeeze in as much (balanced and bug-free) content as possible as well to give you all some added value at launch!
So what's new? It depends on what you are playing.
Full Game / Beta
You have access all the way up to the Pirate Ship biome. It's under construction while we work out a few things there.
Most levels have not been balanced properly yet, but I assure you, it's doable if you persevere :)
For Demo and above
Perspective Switching is now defaulted to "Slow and Smooth". You can change this in the Assist Menu.
You now have more options available under the Assist Menu in Settings.
Performance updates
More art polish
Source
Changelog.gg summarizes and formats this update. How we read updates.
