What changed
0 fixes1 addition0 changes0 removals
added+Added Radiant Shield drop +Added Fleur-De-Lis indicator to Purple Flower in Flossau for clarity +Prevented lockon tracking while dead +Improved AI aggression trigger logic. This should reduce (or hopefully eliminate) instances of AI staring blankly at walls +Further tuned Imp aggression (they will no longer chase you when they shouldn't be able to see you) +Made the crawling imps easier to hit +Tweaked wall-climbing to tolerate slightly lower walls +Polished climbing geometry in Tutorial, Swamplake, Hafenhaven and in various meshes
Neither Cross Nor Crown changes
added+Added Radiant Shield drop +Added Fleur-De-Lis indicator to Purple Flower in Flossau for clarity +Prevented lockon tracking while dead +Improved AI aggression trigger logic. This should reduce (or hopefully eliminate) instances of AI staring blankly at walls +Further tuned Imp aggression (they will no longer chase you when they shouldn't be able to see you) +Made the crawling imps easier to hit +Tweaked wall-climbing to tolerate slightly lower walls +Polished climbing geometry in Tutorial, Swamplake, Hafenhaven and in various meshes
+Added Radiant Shield drop +Added Fleur-De-Lis indicator to Purple Flower in Flossau for clarity +Prevented lockon tracking while dead +Improved AI aggression trigger logic. This should reduce (or hopefully eliminate) instances of AI staring blankly at walls +Further tuned Imp aggression (they will no longer chase you when they shouldn't be able to see you) +Made the crawling imps easier to hit +Tweaked wall-climbing to tolerate slightly lower walls +Polished climbing geometry in Tutorial, Swamplake, Hafenhaven and in various meshes