In this update5
Full notes
Full Neighbors: Suburban Warfare update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- UI and audio
- Balance
- Fixes
- Store
Neighbors: Suburban Warfare changes
Dear Neighbors,
We are finally ready to present to you the new PvE mode for Neighbors - Robot Invasion! A brand-new wave-survival PvE mode is officially arriving in Neighbors! Defend your home. Earn cash. Fortify the block. Survive the nights!
A little run down on what you can expect from the game mode:
And yes — if the robots look familiar, that’s because they are. The Personoids from First Class Trouble have finally wiped out the rich folks aboard the Alithea… and now they’re marching straight into your front lawn for Round Two.
We have incorporated as much as possible from the core game, then added a ton of things to really support the horde like game mode; and then we sprinkled in a ton of different murderous, rampaging, robots/personoids that just wants to put you back to sleep. The core game loop in the game mode will look like this:
We also added in more ways to make the game mode stand out from the base game by adding more options to tailor the game as you want!
Ready to defend your beloved home?
The Personoids are already marching down Harmony Lane. Your fences won’t hold forever. Your team mates are counting on YOU!
Grab your gear, lock your doors, and prepare for the invasion.
This is your neighborhood. Let’s keep it that way.
Full Patch Notes
Features
New game mode: Robot Invasion
Gramps now has his cane as secondary weapon
Quick-Join Feature (experimental) You can now quick-join games on the server list without needing to browse games. This feature is experimental and is being prepared for F2P.
Tweaks
Throwing an object can now be cancelled using the other mouse button
P.A can now rotate his cannon before deploying it
Elec
Added additional feedback when ability is on cooldown
Reduced springboard launch velocity of non-characters things
Removed the ability to jump over front fence from nearby objects, in multiple locations in Harmony Lane and Serenity Summit
Critical hit sounds now also plays for victims
Bug fixes
Fixed an issue where damage numbers would not show up when taking damage from the environment
Fixed equipment list size when using characters with a secondary starting item
Fixed removal of ping markers
Fixed Cookie sabotage tool ignoring parry
Fixed sprint widget not updating correctly
Fixed Louie's tripwire cooldown affecting other deployables
Fixed ladder duplication
Props no longer collide with other props to prevent weird physics interaction leading to props flying away
Play again resets correctly if the only voting player leaves
Fixed scrolling in match configuration
Stay safe, Neighbors!
NEIGBHORS: Suburban Warfare [dynamiclink href="https://store.steampowered.com/app/1732430/Neighbors_Suburban_Warfare/"]First Class Trouble [dynamiclink href="https://store.steampowered.com/app/953880/First_Class_Trouble/"]
Source
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