In this update6
Full notes
Full Neighbors: Suburban Warfare update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Server
- UI and audio
- Balance
Neighbors: Suburban Warfare changes
Dear Neighbors,
We are finally ready to present to you the new PvE mode for Neighbors - Robot Invasion! A brand-new wave-survival PvE mode is officially arriving in Neighbors! Defend your home. Earn cash. Fortify the block. Survive the nights!
A little run down on what you can expect from the game mode:
Watch the Launch Trailer:[dynamiclink href="https://youtu.be/xAnQdMl4S6M"]
And yes — if the robots look familiar, that’s because they are. The Personoids from First Class Trouble have finally wiped out the rich folks aboard the Alithea… and now they’re marching straight into your front lawn for Round Two.
We have incorporated as much as possible from the core game, then added a ton of things to really support the horde like game mode; and then we sprinkled in a ton of different murderous, rampaging, robots/personoids that just want to put you back to sleep. The core game loop in the game mode will look like this:
We also included more ways to customize the game mode by adding options to tailor the game as you want!
Quality of Life and Bug Fixes
A lot of bugs and smaller annoyances has now been fixed, giving a more coherent and smooth experience! check out the full patch notes below!
Full Patch Notes
Features
New game mode: Robot Invasion
Gramps now has his cane as secondary weapon
Quick-Join Feature (experimental) You can now quick-join games on the server list without needing to browse games. This feature is experimental and is being prepared for F2P.
Tweaks
Throwing an object can now be cancelled using the other mouse button
P.A can now rotate his cannon before deploying it
Added additional feedback when ability is on cooldown
Reduced springboard launch velocity of non-characters things
Removed the ability to jump over front fence from nearby objects, in multiple locations in Harmony Lane and Serenity Summit
Critical hit sounds now also plays for victims
Play again voting will now end prematurely if a majority vote is found
The shove ability now has a 6 second cooldown but the knockback has been greatly increased
Bug fixes
Fixed an issue where damage numbers would not show up when taking damage from the environment
Fixed equipment list size when using characters with a secondary starting item
Fixed removal of ping markers
Fixed Cookie sabotage tool ignoring parry
Fixed sprint widget not updating correctly
Fixed Louie's tripwire cooldown affecting other deployables
Fixed ladder duplication
Props no longer collide with other props to prevent weird physics interaction leading to props flying away
Play again resets correctly if the only voting player leaves
Fixed scrolling in match configuration
Fixed audio cues for structures being under attack
Removed some physicalized flowers from Goodwill Manor
Removed trapped screen effect when using Big Bertha
Ready to defend your beloved home?
The Personoids are already marching down Harmony Lane. Your fences won’t hold forever. Your team mates are counting on YOU!
Grab your gear, lock your doors, and prepare for the invasion.
This is your neighborhood. Let’s keep it that way.
Stay safe Neighbors, Invisible Walls
Source
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